char* engine_uuid;
char* engine_name;
char* engine_path;
+ char* engine_setting_path;
/* engine load info */
bool is_set;
bool is_loaded;
bool is_command_ready;
+ bool use_network;
void *handle;
vc_engine_callback_s* callbacks;
SLOG(LOG_WARN, TAG_VCD, "[Server WARNING] There is No default voice in config");
/* Set default voice */
g_default_lang = strdup(VC_BASE_LANGUAGE);
+ if (NULL == g_default_lang) {
+ SLOG(LOG_ERROR, TAG_VCD, "[Engine Agent] Fail to allocate memory");
+ return VCD_ERROR_OUT_OF_MEMORY;
+ }
}
SLOG(LOG_DEBUG, TAG_VCD, "[Engine Agent SUCCESS] Engine Agent Initialize");
}
/* unload current engine */
- vcd_engine_agent_unload_current_engine();
+ if (0 != vcd_engine_agent_unload_current_engine()) {
+ SLOG(LOG_ERROR, TAG_VCD, "[Engine Agent ERROR] Fail to deinitialize");
+ return VCD_ERROR_OPERATION_FAILED;
+ }
/* release current engine data */
if (NULL != g_dynamic_engine.callbacks) {
return VCD_ERROR_ENGINE_NOT_FOUND;
}
- if (0 != callback->get_info(&(g_dynamic_engine.engine_uuid), &(g_dynamic_engine.engine_name))) {
+ if (0 != callback->get_info(&(g_dynamic_engine.engine_uuid), &(g_dynamic_engine.engine_name), &(g_dynamic_engine.engine_setting_path), &(g_dynamic_engine.use_network))) {
SLOG(LOG_ERROR, TAG_VCD, "[Engine Agent ERROR] Fail to get engine info");
return VCD_ERROR_ENGINE_NOT_FOUND;
}
int vcd_engine_agent_set_private_data(const char* key, const char* data)
{
- SLOG(LOG_DEBUG, TAG_VCD, "[Engine Agent] Request set private data");
+ SLOG(LOG_DEBUG, TAG_VCD, "[Engine Agent] Request set private data, key(%s), data(%s)", key, data);
vcdc_send_request_set_private_data(vcd_client_manager_get_pid(), key, data);
return VCD_ERROR_NONE;
int vcd_engine_agent_get_private_data(const char* key, char** data)
{
- SLOG(LOG_DEBUG, TAG_VCD, "[Engine Agent] Request get private data");
+ SLOG(LOG_DEBUG, TAG_VCD, "[Engine Agent] Request get private data, key(%s)", key);
vcdc_send_request_get_private_data(vcd_client_manager_get_pid(), key, data);
return VCD_ERROR_NONE;