ttsd_data_destroy_sound_data(sound_data);
sound_data = ttsd_data_create_sound_data(paused_data->utt_id, paused_data->data, paused_data->data_size,
paused_data->event, paused_data->audio_type, paused_data->rate, paused_data->channels);
- if (NULL == sound_data || player->paused_data->data_size <= 0) {
+ if (NULL == sound_data || paused_data->data_size <= 0) {
SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Out of memory OR paused_data is empty");
ttsd_data_destroy_sound_data(sound_data);
sound_data = paused_data;
while (g_player_init) {
SLOG(LOG_INFO, tts_tag(), "[Player] Wait play request...");
+ pthread_mutex_lock(&g_play_thread_mutex);
pthread_cond_wait(&g_play_thread_cond, &g_play_thread_mutex);
if (false == g_player_init) {
SLOG(LOG_INFO, tts_tag(), "[Player] Player is released");
app_tts_state_e state;
if (0 > ttsd_data_get_client_state(data->uid, &state)) {
SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%u) is not valid", data->uid);
+ iter = g_list_next(iter);
+
pthread_mutex_unlock(&g_player_control_mutex);
ttsd_player_destroy_instance(data->uid);
pthread_mutex_lock(&g_player_control_mutex);
- iter = g_list_next(iter);
continue;
}