SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
-// if (0 < ttsd_data_get_sound_data_size(current->uid)) {
+ if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
-// }
+ }
return 0;
}