check that focus server is available
[platform/core/uifw/tts.git] / server / ttsd_player.c
index 06c2ca5..e6cbb2f 100644 (file)
@@ -44,6 +44,7 @@ typedef struct {
 } player_s;
 
 #define SOUND_BUFFER_LENGTH    2048
+#define FOCUS_SERVER_READY "/tmp/.focus_server_ready"
 
 /** player init info */
 static bool g_player_init = false;
@@ -108,21 +109,25 @@ void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus
        if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
                if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
                        g_audio_state = AUDIO_STATE_READY;
-       
+
                        if (NULL == g_playing_info) {
-               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
                                return;
                        }
 
                        if (APP_STATE_PLAYING == g_playing_info->state) {
-                               g_playing_info->state = APP_STATE_PAUSED;
-       
-                               ttsd_data_set_client_state(g_playing_info->uid, APP_STATE_PAUSED);
+                               int uid = g_playing_info->uid;
 
-                               int pid = ttsd_data_get_pid(g_playing_info->uid);
+                               if (0 != ttsd_player_pause(uid)) {
+                                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
+                                       return;
+                               }
 
+                               g_playing_info->state = APP_STATE_PAUSED;
+                               ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
+                               int pid = ttsd_data_get_pid(uid);
                                /* send message to client about changing state */
-                               ttsdc_send_set_state_message(pid, g_playing_info->uid, APP_STATE_PAUSED);
+                               ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
                        }
                } else {
                        SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
@@ -217,9 +222,17 @@ static void __unset_policy_for_playing()
        int ret;
        /* Unset stream info */
        if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
-               ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+               sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
+               ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
                if (SOUND_MANAGER_ERROR_NONE != ret) {
-                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
+               }
+
+               if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
+                       ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                       if (SOUND_MANAGER_ERROR_NONE != ret) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
+                       }
                }
        }
 
@@ -542,6 +555,18 @@ int ttsd_player_init()
 
        ecore_thread_max_set(1);
 
+       int cnt = 0;
+       while (1) {
+               if (0 == access(FOCUS_SERVER_READY, F_OK)) {
+                       SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
+                       break;
+               } else {
+                       if (0 == cnt++ % 10)
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
+                       usleep(50000);
+               }
+       }
+
        ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
        if (SOUND_MANAGER_ERROR_NONE != ret) {
                SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");