Add sound manager destroy when setting sound manager watch cb is failed
[platform/core/uifw/tts.git] / server / ttsd_player.c
index 44f1167..be47d32 100644 (file)
@@ -21,6 +21,9 @@
 #include "ttsd_data.h"
 #include "ttsd_dbus.h"
 
+#include "tts_internal.h"
+#include "ttsd_server.h"
+
 /*
 * Internal data structure
 */
@@ -66,6 +69,7 @@ static audio_out_h g_audio_h;
 
 static sound_stream_info_h g_stream_info_h;
 
+static int g_focus_watch_id;
 /*
 * Internal Interfaces
 */
@@ -104,7 +108,7 @@ void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus
                SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
                return;
        }
-       SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d)", (int)focus_state, (int)reason_for_change);
+       SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
 
        if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
                if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
@@ -133,11 +137,88 @@ void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus
                }
        }
 
+/*     if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
+               if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+                       g_audio_state = AUDIO_STATE_PLAY;
+
+                       if (NULL == g_playing_info) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+                               return;
+                       }
+
+                       if (APP_STATE_PAUSED == g_playing_info->state) {
+                               int uid = g_playing_info->uid;
+
+                               g_audio_state = AUDIO_STATE_PLAY;
+                               if (0 != ttsd_player_resume(uid)) {
+                                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
+                                       g_audio_state = AUDIO_STATE_READY;
+                                       return;
+                               }
+
+                               ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
+                               int pid = ttsd_data_get_pid(uid);
+                               ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
+                       }
+
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
+               }
+       }
+*/
        SLOG(LOG_DEBUG, tts_tag(), "@@@");
 
        return;
 }
 
+void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
+                                                               const char *extra_info, void *user_data)
+{
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
+
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
+               return;
+       }
+
+       if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
+                       NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+               /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
+               g_audio_state = AUDIO_STATE_READY;
+
+               if (NULL == g_playing_info) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+                       return;
+               }
+
+               if (APP_STATE_PLAYING == g_playing_info->state) {
+                       int uid = g_playing_info->uid;
+
+                       if (0 != ttsd_server_stop(uid)) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
+                               return;
+                       }
+                       if (0 != ttsd_player_stop(uid)) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
+                               return;
+                       }
+
+                       ttsd_data_set_client_state(uid, APP_STATE_READY);
+                       int pid = ttsd_data_get_pid(uid);
+                       /* send message to client about changing state */
+                       ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
+               }
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
+       }
+
+       return;
+}
+
 static int __create_audio_out(ttse_audio_type_e type, int rate)
 {
        int ret = -1;
@@ -201,25 +282,39 @@ static void __set_policy_for_playing(int volume)
 {
        /* Set stream info */
        int ret;
-       if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+       ttsd_mode_e mode = ttsd_get_mode();
+       if (TTSD_MODE_DEFAULT == mode) {
                ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
                if (SOUND_MANAGER_ERROR_NONE != ret) {
                        SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
+               }
+       } else if (TTSD_MODE_INTERRUPT == mode) {
+               ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
                }
        }
+
        ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
        if (AUDIO_IO_ERROR_NONE != ret) {
                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
        }
 
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
+
        return;
 }
 
 static void __unset_policy_for_playing()
 {
        int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
        /* Unset stream info */
-       if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
                sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
                ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
                if (SOUND_MANAGER_ERROR_NONE != ret) {
@@ -227,16 +322,58 @@ static void __unset_policy_for_playing()
                }
 
                if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
-                       ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
+                               ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
+                       }
+
                        if (SOUND_MANAGER_ERROR_NONE != ret) {
                                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
                        }
                }
        }
 
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
+
        return;
 }
 
+int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
+{
+       int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_INTERRUPT != mode) {
+               /* check the current playback focus */
+               sound_stream_focus_change_reason_e reason;
+               int sound_behavior = 0;
+               char *extra_info = NULL;
+
+               ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
+
+               if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info) {
+                       if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
+                               *is_current_interrupt = true;
+
+                               free(extra_info);
+                               extra_info = NULL;
+
+                               return TTSD_ERROR_NONE;
+                       }
+               }
+
+               if (NULL != extra_info) {
+                       free(extra_info);
+                       extra_info = NULL;
+               }
+       }
+
+       *is_current_interrupt = false;
+
+       return TTSD_ERROR_NONE;
+}
+
 static void __play_thread(void *data, Ecore_Thread *thread)
 {
        SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
@@ -413,6 +550,7 @@ static void __play_thread(void *data, Ecore_Thread *thread)
 
                                return;
                        }
+
                        __set_policy_for_playing(40);
                }
 
@@ -625,11 +763,24 @@ int ttsd_player_init()
                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
        }
 
+       /* add sound focus state watch callback */
+       ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               return -1;
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
+       }
+
        ecore_thread_max_set(1);
 
        ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
-       if (0 != ret)
+       if (0 != ret) {
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
                return -1;
+       }
 
        g_player_init = true;
 
@@ -677,6 +828,14 @@ int ttsd_player_release(void)
                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
        }
 
+       /* remove focus state watch callback */
+       ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
+       }
+
        /* clear g_player_list */
        g_playing_info = NULL;
        g_player_init = false;
@@ -1068,3 +1227,50 @@ int ttsd_player_all_stop()
 
        return 0;
 }
+
+int ttsd_player_play_pcm(int uid)
+{
+       if (false == g_player_init) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
+               return -1;
+       }
+
+       if (NULL != g_playing_info) {
+               if (uid == g_playing_info->uid) {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
+                       return 0;
+               } else {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
+                       ttsd_player_stop(g_playing_info->uid);
+               }
+       }
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
+
+       /* Check sound queue size */
+       if (0 == ttsd_data_get_sound_data_size(uid)) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
+       }
+
+       /* Check uid */
+       player_s* current;
+       current = __player_get_item(uid);
+       if (NULL == current) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
+               return -1;
+       }
+
+       current->state = APP_STATE_PLAYING;
+
+       g_playing_info = current;
+
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+
+       if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
+               SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
+               ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
+       }
+
+       return 0;
+}
+