#define SOUND_BUFFER_LENGTH 2048
#define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
+/* Sound buf save for test */
+/*
+#define BUF_SAVE_MODE
+*/
+#ifdef BUF_SAVE_MODE
+static char g_temp_file_name[128] = {'\0',};
+
+static FILE* g_pFile;
+
+static int g_count = 1;
+#endif
+
/** player init info */
static bool g_player_init = false;
static sound_stream_info_h g_stream_info_h;
+static sound_stream_ducking_h g_stream_ducking;
+
+static bool ducking_flag;
+
+#define SND_MGR_DUCKING_DURATION 500
+
static int g_focus_watch_id;
+
+static double g_bg_volume_ratio;
+
/*
* Internal Interfaces
*/
return;
}
+void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
+{
+ SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
+
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
+
+ ducking_flag = true;
+ return;
+}
+
+static void __change_background_volume()
+{
+ int ret = SOUND_MANAGER_ERROR_NONE;
+ bool is_ducked = false;
+ ret = sound_manager_is_ducked(g_stream_ducking, &is_ducked);
+ if (is_ducked) {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] The background volume is already ducked");
+ return;
+ }
+
+ ducking_flag = false;
+ ret = sound_manager_activate_ducking(g_stream_ducking, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
+ if (SOUND_MANAGER_ERROR_NONE != ret) {
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking");
+ return;
+ } else {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] Activate ducking");
+ }
+
+ while (ducking_flag == false) {
+ usleep(10000);
+ SLOG(LOG_DEBUG, tts_tag(), "ducking waiting");
+ }
+}
+
+static void __recover_background_volume()
+{
+ int ret = SOUND_MANAGER_ERROR_NONE;
+ bool is_ducked = false;
+ ret = sound_manager_is_ducked(g_stream_ducking, &is_ducked);
+ if (!is_ducked) {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] The background volume is already recovered");
+ return;
+ }
+
+ ret = sound_manager_deactivate_ducking(g_stream_ducking);
+ if (SOUND_MANAGER_ERROR_NONE != ret)
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking");
+ else
+ SLOG(LOG_WARN, tts_tag(), "[Player] Deactivate ducking");
+}
+
static int __create_audio_out(ttse_audio_type_e type, int rate)
{
int ret = -1;
static void __end_play_thread(void *data, Ecore_Thread *thread)
{
SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
+
+#ifdef BUF_SAVE_MODE
+ fclose(g_pFile);
+#endif
}
static void __set_policy_for_playing(int volume)
SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
}
+ __change_background_volume();
+
SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
return;
}
}
+ __recover_background_volume();
+
SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
return;
{
SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
+#ifdef BUF_SAVE_MODE
+ g_count++;
+
+ while (1) {
+ snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
+ int ret = access(g_temp_file_name, 0);
+
+ if (0 == ret) {
+ SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
+ if (0 == remove(g_temp_file_name)) {
+ SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
+ break;
+ } else {
+ g_count++;
+ }
+ } else {
+ break;
+ }
+ }
+
+ SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
+
+ /* open test file */
+ g_pFile = fopen(g_temp_file_name, "wb+x");
+ if (!g_pFile) {
+ SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
+ return;
+ }
+#endif
+
if (NULL == g_playing_info) {
SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
return;
__unset_policy_for_playing();
return;
}
+
+ __unset_policy_for_playing();
+
if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)",
pid, player->uid, sound_data->utt_id);
+ } else {
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
}
}
- SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
ttsd_data_clear_sound_data(player->uid, &sound_data);
continue;
}
}
if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
if (NULL != g_audio_h) {
__destroy_audio_out();
}
return;
}
+ SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
__set_policy_for_playing(40);
}
char* temp_data = sound_data->data;
SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
+#ifdef BUF_SAVE_MODE
+ /* write pcm buffer */
+ fwrite(&temp_data[idx], 1, len, g_pFile);
+#endif
ret = audio_out_write(g_audio_h, &temp_data[idx], len);
if (0 > ret) {
SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
if (APP_STATE_PAUSED == player->state) {
/* Save data */
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
player->paused_data = sound_data;
player->is_paused_data = true;
player->idx = idx;
g_audio_state = AUDIO_STATE_READY;
+
SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
/* Request prepare */
SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
}
+ ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_stream_ducking);
+ if (SOUND_MANAGER_ERROR_NONE != ret)
+ SLOG(LOG_ERROR, tts_tag(), "[Player WARNING] Fail to create stream ducking");
+ else
+ SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream ducking");
+
ecore_thread_max_set(1);
ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
}
+ ret = sound_manager_destroy_stream_ducking(g_stream_ducking);
+ if (SOUND_MANAGER_ERROR_NONE != ret)
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking");
+ else
+ SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
+
/* clear g_player_list */
g_playing_info = NULL;
g_player_init = false;
if (NULL != g_playing_info) {
if (uid == g_playing_info->uid) {
/* release current playing info */
+ SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
g_playing_info = NULL;
} else {
/* error case */
}
}
+ SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
+
current->state = APP_STATE_PAUSED;
- SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
- SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
- SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+ if (NULL == g_playing_info) {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+ SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
- /* The thread should be released */
- int thread_count = ecore_thread_active_get();
- int count = 0;
- while (0 < thread_count) {
- usleep(10000);
+ /* The thread should be released */
+ int thread_count = ecore_thread_active_get();
+ int count = 0;
+ while (0 < thread_count) {
+ usleep(10000);
- count++;
- if (30 == count) {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
- break;
+ count++;
+ SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
+
+ if (30 == count) {
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
+ break;
+ }
+
+ thread_count = ecore_thread_active_get();
}
- thread_count = ecore_thread_active_get();
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+ SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+ SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
- SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
- SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
return 0;
}
+int ttsd_player_get_background_volume_ratio(double* ratio)
+{
+ if (NULL == ratio)
+ return -1;
+ else
+ *ratio = g_bg_volume_ratio;
+
+ return TTSD_ERROR_NONE;
+}
+
+int ttsd_player_set_background_volume_ratio(double ratio)
+{
+ SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
+
+ g_bg_volume_ratio = ratio;
+ return TTSD_ERROR_NONE;
+}