} player_s;
#define SOUND_BUFFER_LENGTH 2048
+#define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
/** player init info */
static bool g_player_init = false;
return NULL;
}
-void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_change_reason_e reason_for_change, const char *extra_info, void *user_data)
+void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
+ sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
{
SLOG(LOG_DEBUG, tts_tag(), "===== Focus state changed cb");
SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
return;
}
+ SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d)", (int)focus_state, (int)reason_for_change);
- int ret;
- sound_stream_focus_state_e state_for_playback ;
- ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playback, NULL);
- if (SOUND_MANAGER_ERROR_NONE != ret) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to get focus state");
- return;
- }
-
- SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d)", (int)state_for_playback, (int)reason_for_change);
-
- if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_STATE_RELEASED == state_for_playback) {
+ if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
g_audio_state = AUDIO_STATE_READY;
-
+
if (NULL == g_playing_info) {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
return;
}
if (APP_STATE_PLAYING == g_playing_info->state) {
- g_playing_info->state = APP_STATE_PAUSED;
-
- ttsd_data_set_client_state(g_playing_info->uid, APP_STATE_PAUSED);
+ int uid = g_playing_info->uid;
- int pid = ttsd_data_get_pid(g_playing_info->uid);
+ if (0 != ttsd_player_pause(uid)) {
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
+ return;
+ }
+ ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
+ int pid = ttsd_data_get_pid(uid);
/* send message to client about changing state */
- ttsdc_send_set_state_message(pid, g_playing_info->uid, APP_STATE_PAUSED);
+ ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
}
} else {
SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
/* Set stream info */
int ret;
if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
- ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, NULL);
+ ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
if (SOUND_MANAGER_ERROR_NONE != ret) {
SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
}
}
- ret = audio_out_set_stream_info(g_audio_h, g_stream_info_h);
+ ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
if (AUDIO_IO_ERROR_NONE != ret) {
SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
}
int ret;
/* Unset stream info */
if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
- ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, NULL);
+ sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
+ ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
if (SOUND_MANAGER_ERROR_NONE != ret) {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
+ }
+
+ if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
+ ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+ if (SOUND_MANAGER_ERROR_NONE != ret) {
+ SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
+ }
}
}
usleep(10000);
if (NULL == g_playing_info) {
/* current playing uid is replaced */
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
return;
} else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
/* new audio data come */
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
break;
}
}
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
+
/* set volume policy as 40%, when resume play thread*/
__set_policy_for_playing(40);
SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+ free(sound_data);
+ sound_data = NULL;
return;
}
SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)",
pid, player->uid, sound_data->utt_id);
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
}
/* Save last event to check utterance start */
SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+ free(sound_data);
+ sound_data = NULL;
return;
}
if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
pid, player->uid, sound_data->utt_id);
}
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+ free(sound_data);
+ sound_data = NULL;
continue;
}
}
SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+ free(sound_data);
+ sound_data = NULL;
+
return;
}
__set_policy_for_playing(40);
g_playing_info = NULL;
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+
+ free(sound_data);
+ sound_data = NULL;
+
return;
}
SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
player->idx = idx;
g_audio_state = AUDIO_STATE_READY;
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread by pause");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
/* Request prepare */
ret = audio_out_unprepare(g_audio_h);
SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+
+ free(sound_data);
+ sound_data = NULL;
return;
}
pid, player->uid, sound_data->utt_id);
/* unset volume policy, volume will be 100% */
__unset_policy_for_playing();
+ if (NULL != sound_data->data) {
+ free(sound_data->data);
+ sound_data->data = NULL;
+ }
+
+ free(sound_data);
+ sound_data = NULL;
return;
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+ SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
}
if (NULL != sound_data) {
ecore_thread_max_set(1);
+ int cnt = 0;
+ while (1) {
+ if (0 == access(FOCUS_SERVER_READY, F_OK)) {
+ SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
+ break;
+ } else {
+ if (0 == cnt++ % 10)
+ SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
+ usleep(50000);
+ }
+ }
+
ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
if (SOUND_MANAGER_ERROR_NONE != ret) {
SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
g_playing_info = current;
- SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+ SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
if (0 < ttsd_data_get_sound_data_size(current->uid)) {
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
}
SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
}
- SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
+ SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
return 0;
}
current->state = APP_STATE_PLAYING;
g_playing_info = current;
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Run thread");
+ SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
return 0;