Merge "Add ttse_terminate" into tizen
[platform/core/uifw/tts.git] / server / ttsd_player.c
index 41fe11c..2593de3 100644 (file)
@@ -444,10 +444,9 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                                                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
                                                        }
                                                        g_audio_state = AUDIO_STATE_READY;
-
-                                                       /* unset volume policy, volume will be 100% */
-                                                       __unset_policy_for_playing();
                                                }
+                                               /* unset volume policy, volume will be 100% */
+                                               __unset_policy_for_playing();
                                                return;
                                        } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
                                                /* new audio data come */
@@ -583,11 +582,15 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                        }
 
                        char* temp_data = sound_data->data;
+                       SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. temp_data(%p), idx(%d), data_idx(%d), uid(%d), utt_id(%d), len(%d)", 
+                                       temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
                        ret = audio_out_write(g_audio_h, &temp_data[idx], len);
                        if (0 > ret) {
                                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
                        } else {
                                idx += len;
+                               SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write. temp_data(%p), idx(%d), data_idx(%d), uid(%d), utt_id(%d), len(%d)", 
+                                               temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
                        }
 
                        if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {