if (0 != ret || NULL == sound_data) {
/* empty queue */
SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
- /* release audio & recover session */
- ret = audio_out_unprepare(g_audio_h);
- if (AUDIO_IO_ERROR_NONE != ret) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
- } else {
- SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
- }
- g_audio_state = AUDIO_STATE_READY;
-
- /* unset volume policy, volume will be 100% */
- __unset_policy_for_playing();
/* wait for new audio data come */
while (1) {
if (NULL == g_playing_info) {
/* current playing uid is replaced */
SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
+ if (AUDIO_STATE_PLAY == g_audio_state) {
+ /* release audio & recover session */
+ ret = audio_out_unprepare(g_audio_h);
+ if (AUDIO_IO_ERROR_NONE != ret) {
+ SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+ } else {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+ }
+ g_audio_state = AUDIO_STATE_READY;
+
+ /* unset volume policy, volume will be 100% */
+ __unset_policy_for_playing();
+ }
return;
} else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
/* new audio data come */
SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
break;
}
+
+ /* If engine is not on processing */
+ if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
+ if (AUDIO_STATE_PLAY == g_audio_state) {
+ /* release audio & recover session */
+ ret = audio_out_unprepare(g_audio_h);
+ if (AUDIO_IO_ERROR_NONE != ret) {
+ SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+ } else {
+ SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+ }
+ g_audio_state = AUDIO_STATE_READY;
+
+ /* unset volume policy, volume will be 100% */
+ __unset_policy_for_playing();
+ }
+ }
}
SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
- /* set volume policy as 40%, when resume play thread*/
- __set_policy_for_playing(40);
+ if (AUDIO_STATE_READY == g_audio_state) {
+ /* set volume policy as 40%, when resume play thread*/
+ __set_policy_for_playing(40);
+ }
/* resume play thread */
player->state = APP_STATE_PLAYING;