SLOG(LOG_DEBUG, get_tag(), "----- client list -----");
- for (int i=0; i<vsize; i++) {
+ for (int i=0; i < vsize; i++) {
SECURE_SLOG(LOG_DEBUG, get_tag(), "[%dth] pid(%d), uid(%d), state(%d)", i, g_app_list[i].pid, g_app_list[i].uid, g_app_list[i].state);
}
app.utt_id_stopped = 0;
app.state = APP_STATE_READY;
- g_app_list.insert( g_app_list.end(), app);
+ g_app_list.insert(g_app_list.end(), app);
#ifdef DATA_DEBUG
__data_show_list();
{
int vsize = g_app_list.size();
- for (int i=0; i<vsize; i++) {
+ for (int i = 0; i < vsize; i++) {
if(g_app_list[i].uid == uid) {
return i;
}
/* The client of playing state of all clients is only one. need to check state. */
if (APP_STATE_PLAYING == state) {
int vsize = g_app_list.size();
- for (int i=0 ; i<vsize ; i++) {
+ for (int i = 0; i < vsize; i++) {
if(g_app_list[i].state == APP_STATE_PLAYING) {
SLOG(LOG_ERROR, get_tag(), "[DATA ERROR] A playing client has already existed.");
return -1;
{
int vsize = g_app_list.size();
- for (int i=0; i<vsize; i++) {
+ for (int i = 0; i < vsize; i++) {
if (APP_STATE_PLAYING == g_app_list[i].state) {
SLOG(LOG_DEBUG, get_tag(), "[DATA] uid(%d) is playing", g_app_list[i].uid);
return g_app_list[i].uid;
{
int vsize = g_app_list.size();
- for (int i=0; i<vsize; i++) {
+ for (int i = 0; i < vsize; i++) {
if(g_app_list[i].state == APP_STATE_PLAYING) {
return g_app_list[i].uid;
}