'GL_EXT_geometry_point_size',
'GL_EXT_tessellation_shader',
'GL_EXT_geometry_shader',
+ 'GL_EXT_robustness',
'GL_EXT_texture_buffer',
'GL_EXT_texture_snorm',
'GL_EXT_primitive_bounding_box',
'GL_OES_EGL_image',
'GL_OES_compressed_ETC1_RGB8_texture',
+ 'GL_OES_compressed_paletted_texture',
'GL_OES_texture_half_float',
'GL_OES_texture_storage_multisample_2d_array',
'GL_OES_sample_shading',
def genCommandList(iface, renderCommand, directory, filename, align=False):
lines = map(renderCommand, iface.commands)
+ lines = filter(lambda l: l != None, lines)
if align:
lines = indentLines(lines)
writeInlFile(os.path.join(directory, filename), lines)