]
RENAME_LIST_2012_2_2012_3 = [
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"),
("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_float_fragment"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_float_vertex"),
- ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec4_float_fragment"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_float_vertex"),
+ ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec4_float_fragment"),
("dEQP-GLES2.functional.negative_api.texture.copyteximage2d_unequal_width_height_cube", "dEQP-GLES2.functional.negative_api.texture.copyteximage2d_inequal_width_height_cube"),
("dEQP-GLES2.functional.negative_api.texture.teximage2d_unequal_width_height_cube", "dEQP-GLES2.functional.negative_api.texture.teximage2d_inequal_width_height_cube"),
("dEQP-GLES2.functional.negative_api.vertex_array.draw_arrays", "dEQP-GLES2.functional.negative_api.vertex_array.draw_arrays_invalid_program"),