"popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/00_popup_bg.9.png"
},
+ "CustomPopupStyle":{
+ "popupBackgroundImage":"{APPLICATION_RESOURCE_PATH}/images/popup.9.png",
+ "popupBackgroundBorder":[0,4,4,0],
+ "tailUpImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-up.png",
+ "tailDownImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-down.png",
+ "tailLeftImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-left.png",
+ "tailRightImage":"{APPLICATION_RESOURCE_PATH}/images/popup-tail-right.png"
+ },
+
+ "DemoTile":
+ {
+ "states":
+ {
+ "NORMAL":
+ {
+ "color":[0.4, 0.6, 0.9, 0.6],
+ "visuals":
+ {
+ "image":
+ {
+ "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture.9.png",
+// TILE_BACKGROUND_ALPHA
+// This shader takes a texture.
+// An alpha discard is performed.
+// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
+ "shader":
+ {
+ "fragmentShader":[
+ " varying mediump vec2 vTexCoord;",
+ " uniform lowp vec4 uColor;",
+ " uniform sampler2D sTexture;",
+ " uniform mediump vec3 uCustomPosition;",
+ "",
+ " void main()",
+ " {",
+ " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
+ " {",
+ " discard;",
+ " }",
+ "",
+ " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
+ " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
+ " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
+ "",
+ " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
+ " }"
+ ]
+ }
+ }
+ }
+ },
+ "FOCUSED":
+ {
+ "color":[0.3, 0.5, 0.8, 0.5],
+ "visuals":
+ {
+ "image":
+ {
+ "url":"{APPLICATION_RESOURCE_PATH}/images/demo-tile-texture-focused.9.png",
+// TILE_BACKGROUND_ALPHA
+// This shader takes a texture.
+// An alpha discard is performed.
+// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
+ "shader":
+ {
+ "fragmentShader":[
+ " varying mediump vec2 vTexCoord;",
+ " uniform lowp vec4 uColor;",
+ " uniform sampler2D sTexture;",
+ " uniform mediump vec3 uCustomPosition;",
+ "",
+ " void main()",
+ " {",
+ " if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )",
+ " {",
+ " discard;",
+ " }",
+ "",
+ " mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );",
+ " mediump vec4 color = texture2D( sTexture, wrapTexCoord );",
+ " mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;",
+ "",
+ " gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );",
+ " }"
+ ]
+ }
+ }
+ }
+ }
+ }
+ },
+ "FocusActor":
+ {
+ "visuals":
+ {
+ "image":
+ {
+ "url":"{APPLICATION_RESOURCE_PATH}/images/tile-focus.9.png"
+ }
+ }
+ },
+ "DemoTileBorder":
+ {
+ "visuals":
+ {
+ "image":
+ {
+ "url":"{APPLICATION_RESOURCE_PATH}/images/item-background.9.png" // TILE_BACKGROUND
+ }
+ }
+ },
"TextLabelRosemary":
{
"fontFamily":"Rosemary"