- if(cScale < glScale)
+ if (cScale < glScale)
{
scaleHeight = cScale / glScale;
- } else {
+ }
+ else
+ {
scaleWidth = cScale / glScale;
}
shader = glCreateShader (type);
if (shader == 0)
+ {
return 0;
+ }
// Load the shader source
glShaderSource (shader, 1, &shaderSrc, NULL);
// Load the vertex/fragment shaders
vertexShader = loadShader (GL_VERTEX_SHADER, vertShaderSrc);
if (vertexShader == 0)
+ {
return 0;
+ }
fragmentShader = loadShader (GL_FRAGMENT_SHADER, fragShaderSrc);
if (fragmentShader == 0)
programObject = glCreateProgram ();
if (programObject == 0)
+ {
return 0;
+ }
glAttachShader (programObject, vertexShader);
glAttachShader (programObject, fragmentShader);