// Register this instance of view in the view registry.
ViewRegistry.RegisterView(this);
+
+ // By default, we do not want the position to use the anchor point
+ this.PositionUsesAnchorPoint = false;
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(View obj) {
public static readonly int TOOLTIP = NDalicManualPINVOKE.View_Property_TOOLTIP_get();
public static readonly int STATE = NDalicManualPINVOKE.View_Property_STATE_get();
public static readonly int SUB_STATE = NDalicManualPINVOKE.View_Property_SUB_STATE_get();
+ public static readonly int LEFT_FOCUSABLE_ACTOR_ID = NDalicManualPINVOKE.View_Property_LEFT_FOCUSABLE_ACTOR_ID_get();
+ public static readonly int RIGHT_FOCUSABLE_ACTOR_ID = NDalicManualPINVOKE.View_Property_RIGHT_FOCUSABLE_ACTOR_ID_get();
+ public static readonly int UP_FOCUSABLE_ACTOR_ID = NDalicManualPINVOKE.View_Property_UP_FOCUSABLE_ACTOR_ID_get();
+ public static readonly int DOWN_FOCUSABLE_ACTOR_ID = NDalicManualPINVOKE.View_Property_DOWN_FOCUSABLE_ACTOR_ID_get();
public Property() : this(NDalicPINVOKE.new_View_Property(), true) {
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return (T)( ViewRegistry.GetViewFromActor( actor ) );
}
+ private View ConvertIdToView(uint id)
+ {
+ Actor actor = null;
+
+ if (Parent)
+ {
+ actor = Parent.FindChildById(id);
+ }
+
+ if (!actor)
+ {
+ actor = Stage.Instance.GetRootLayer().FindChildById(id);
+ }
+
+ return View.DownCast<View>(actor);
+ }
+
public void SetKeyInputFocus() {
NDalicPINVOKE.View_SetKeyInputFocus(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
}
+ private int LeftFocusableActorId
+ {
+ get
+ {
+ int temp = 0;
+ GetProperty( View.Property.LEFT_FOCUSABLE_ACTOR_ID).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( View.Property.LEFT_FOCUSABLE_ACTOR_ID, new Dali.Property.Value( value ) );
+ }
+ }
+
+ private int RightFocusableActorId
+ {
+ get
+ {
+ int temp = 0;
+ GetProperty( View.Property.RIGHT_FOCUSABLE_ACTOR_ID).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( View.Property.RIGHT_FOCUSABLE_ACTOR_ID, new Dali.Property.Value( value ) );
+ }
+ }
+
+ private int UpFocusableActorId
+ {
+ get
+ {
+ int temp = 0;
+ GetProperty( View.Property.UP_FOCUSABLE_ACTOR_ID).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( View.Property.UP_FOCUSABLE_ACTOR_ID, new Dali.Property.Value( value ) );
+ }
+ }
+
+ private int DownFocusableActorId
+ {
+ get
+ {
+ int temp = 0;
+ GetProperty( View.Property.DOWN_FOCUSABLE_ACTOR_ID).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( View.Property.DOWN_FOCUSABLE_ACTOR_ID, new Dali.Property.Value( value ) );
+ }
+ }
+
public float Flex
{
get
SetProperty( TableView.ChildProperty.CELL_VERTICAL_ALIGNMENT, new Dali.Property.Value( value ) );
}
}
+
+ /**
+ * @brief The left focusable view.
+ * @note This will return NULL if not set.
+ * This will also return NULL if the specified left focusable view is not on stage.
+ *
+ */
+ public View LeftFocusableView
+ {
+ // As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
+ get
+ {
+ if (LeftFocusableActorId >= 0)
+ {
+ return ConvertIdToView((uint)LeftFocusableActorId);
+ }
+ return null;
+ }
+ set
+ {
+ LeftFocusableActorId = (int)value.GetId();
+ }
+ }
+
+ /**
+ * @brief The right focusable view.
+ * @note This will return NULL if not set.
+ * This will also return NULL if the specified right focusable view is not on stage.
+ *
+ */
+ public View RightFocusableView
+ {
+ // As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
+ get
+ {
+ if (RightFocusableActorId >= 0)
+ {
+ return ConvertIdToView((uint)RightFocusableActorId);
+ }
+ return null;
+ }
+ set
+ {
+ RightFocusableActorId = (int)value.GetId();
+ }
+ }
+
+ /**
+ * @brief The up focusable view.
+ * @note This will return NULL if not set.
+ * This will also return NULL if the specified up focusable view is not on stage.
+ *
+ */
+ public View UpFocusableView
+ {
+ // As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
+ get
+ {
+ if (UpFocusableActorId >= 0)
+ {
+ return ConvertIdToView((uint)UpFocusableActorId);
+ }
+ return null;
+ }
+ set
+ {
+ UpFocusableActorId = (int)value.GetId();
+ }
+ }
+
+ /**
+ * @brief The down focusable view.
+ * @note This will return NULL if not set.
+ * This will also return NULL if the specified down focusable view is not on stage.
+ *
+ */
+ public View DownFocusableView
+ {
+ // As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
+ get
+ {
+ if (DownFocusableActorId >= 0)
+ {
+ return ConvertIdToView((uint)DownFocusableActorId);
+ }
+ return null;
+ }
+ set
+ {
+ DownFocusableActorId = (int)value.GetId();
+ }
+ }
}
}