{
namespace Constants
{
-
public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
}
+ public struct Direction
+ {
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
+ }
+
+ public struct Align
+ {
+ public enum Type
+ {
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
+ }
+ }
+
public struct Visual
{
public enum Type
public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
- public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
}
public struct ShaderProperty
public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
}
}
-
} // namespace Constants
} // namesapce Dali