{
namespace Constants
{
-
public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
}
- public struct ParentOrigin
- {
- public static readonly float Top = NDalic.ParentOriginTop;
- public static readonly float Bottom = NDalic.ParentOriginBottom;
- public static readonly float Left = NDalic.ParentOriginLeft;
- public static readonly float Right = NDalic.ParentOriginRight;
- public static readonly float Middle = NDalic.ParentOriginMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
- }
-
- public struct AnchorPoint
+ public struct Direction
{
- public static readonly float Top = NDalic.AnchorPointTop;
- public static readonly float Bottom = NDalic.AnchorPointBottom;
- public static readonly float Left = NDalic.AnchorPointLeft;
- public static readonly float Right = NDalic.AnchorPointRight;
- public static readonly float Middle = NDalic.AnchorPointMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
}
- public struct Vect3
+ public struct Align
{
- public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
- public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
- public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
- public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
- public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
- public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
- public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
- public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ public enum Type
+ {
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
+ }
}
public struct Visual
Mesh = Dali.VisualType.MESH,
Primitive = Dali.VisualType.PRIMITIVE,
WireFrame = Dali.VisualType.WIREFRAME,
- Text = Dali.VisualType.TEXT
+ Text = Dali.VisualType.TEXT,
+ NPatch = Dali.VisualType.N_PATCH,
+ Svg = Dali.VisualType.SVG,
+ AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
}
public struct Property
public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
- public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
}
public struct ShaderProperty
public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+ public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
}
public struct MeshVisualProperty
public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
}
}
-
} // namespace Constants
} // namesapce Dali