}
- public void Initialize(object source, AUIApplicationInitEventArgs e)
+ public void Initialize(object source, NUIApplicationInitEventArgs e)
{
CreateScrollView();
}
Console.WriteLine("View TOUCH EVENT callback....");
// Only animate the _text label when touch down happens
- if( e.TouchData.GetState(0) == PointStateType.DOWN )
+ if( e.Touch.GetState(0) == PointStateType.DOWN )
{
Console.WriteLine("Customized Stage Touch event handler");
// Create a new _animation
_animation = new Animation(1.0f); // 1 second of duration
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
_animation.Finished += AnimationFinished;