}
- public void Initialize(object source, AUIApplicationInitEventArgs e)
+ public void Initialize(object source, NUIApplicationInitEventArgs e)
{
CreateScrollView();
}
private void CreateScrollView()
{
Stage stage = Stage.GetCurrent();
- stage.BackgroundColor = new Color("white");
+ stage.BackgroundColor = Color.White;
// Create a scroll view
_scrollView = new ScrollView();
Size stageSize = stage.Size;
- _scrollView.Size = new Position(stageSize.x, stageSize.y, 0.0f);
+ _scrollView.Size = new Position(stageSize.W, stageSize.H, 0.0f);
_scrollView.ParentOrigin = NDalic.ParentOriginCenter;
_scrollView.AnchorPoint = NDalic.AnchorPointCenter;
stage.Add(_scrollView);
pageActor.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.ALL_DIMENSIONS);
pageActor.ParentOrigin = NDalic.ParentOriginCenter;
pageActor.AnchorPoint = NDalic.AnchorPointCenter;
- pageActor.Position = new Position(pageColumn * stageSize.x, pageRow * stageSize.y, 0.0f);
+ pageActor.Position = new Position(pageColumn * stageSize.W, pageRow * stageSize.H, 0.0f);
// Add images in a 3x4 grid layout for each page
int imageRows = 4;
int imageColumns = 3;
float margin = 10.0f;
- Position imageSize = new Position((stageSize.x / imageColumns) - margin, (stageSize.y / imageRows) - margin, 0.0f);
+ Position imageSize = new Position((stageSize.W / imageColumns) - margin, (stageSize.H / imageRows) - margin, 0.0f);
for(int row = 0; row < imageRows; row++)
{
imageView.ParentOrigin = NDalic.ParentOriginCenter;
imageView.AnchorPoint = NDalic.AnchorPointCenter;
imageView.Size = imageSize;
- imageView.Position = new Position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.x * 0.5f + imageSize.x * 0.5f,
- margin * 0.5f + (imageSize.y + margin) * row - stageSize.y * 0.5f + imageSize.y * 0.5f, 0.0f );
+ imageView.Position = new Position( margin * 0.5f + (imageSize.X + margin) * column - stageSize.W * 0.5f + imageSize.X * 0.5f,
+ margin * 0.5f + (imageSize.Y + margin) * row - stageSize.H * 0.5f + imageSize.Y * 0.5f, 0.0f );
pageActor.Add(imageView);
}
}
// Set scroll view to have 3 pages in X axis and allow page snapping,
// and also disable scrolling in Y axis.
- RulerPtr scrollRulerX = new RulerPtr(new FixedRuler(stageSize.width));
+ RulerPtr scrollRulerX = new RulerPtr(new FixedRuler(stageSize.W));
RulerPtr scrollRulerY = new RulerPtr(new DefaultRuler());
- scrollRulerX.SetDomain(new RulerDomain(0.0f, stageSize.width * pageColumns, true));
+ scrollRulerX.SetDomain(new RulerDomain(0.0f, stageSize.W * pageColumns, true));
scrollRulerY.Disable();
_scrollView.SetRulerX(scrollRulerX);
_scrollView.SetRulerY(scrollRulerY);
_scrollBar.AnchorPoint = NDalic.AnchorPointTopLeft;
_scrollBar.SetResizePolicy(ResizePolicyType.FIT_TO_CHILDREN, DimensionType.WIDTH);
_scrollBar.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.HEIGHT);
- _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Position.ZAXIS );
+ _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS );
_scrollBar.SetScrollDirection(ScrollBar.Direction.Horizontal);
_scrollView.Add(_scrollBar);
}
// Callback for _animation finished signal handling
- public void AnimationFinished(object source, Animation.FinishedEventArgs e)
+ public void AnimationFinished(object sender, EventArgs e)
{
Console.WriteLine("Customized Animation Finished Event handler");
- Console.WriteLine("Animation finished: duration = " + e.Animation.Duration);
}
private void OnKey(object source, View.KeyInputFocusGainedEventArgs e)
{
_animation = new Animation(1.0f); // 1 second of duration
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Position.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Position.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
_animation.Finished += AnimationFinished;