using System;
using System.Runtime.InteropServices;
using Dali;
+using Dali.CSharp;
namespace MyCSharpExample
{
public Example(Dali.Application application)
{
+ Console.WriteLine( "DBG : Example Constructor.... " );
_application = application;
Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
public void Initialize(object source, AUIApplicationInitEventArgs e)
{
+ Console.WriteLine( "DBG : Initializing.... " );
OperatorTests();
Handle handle = new Handle();
+ Console.WriteLine( "DBG : Initializing.... "+ handle );
int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
float myProperty = 0.0f;
handle.GetProperty(myPropertyIndex).Get(ref myProperty);
Console.WriteLine( "myProperty value: " + myProperty );
- int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
- Vector2 myProperty2 = new Vector2(0.0f, 0.0f);
+ Size s = new Size(5.0f, 5.0f);
+ Property.Value val = new Property.Value(s);
+ int myPropertyIndex2 = handle.RegisterProperty("myProperty2", val, Property.AccessMode.READ_WRITE);
+ Size myProperty2 = new Size(0.0f, 0.0f);
handle.GetProperty(myPropertyIndex2).Get(myProperty2);
- Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y );
+ Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H );
Actor actor = new Actor();
- actor.Size = new Vector3(200.0f, 200.0f, 0.0f);
+ actor.Size = new Position(200.0f, 200.0f, 0.0f);
actor.Name = "MyActor";
- actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f);
+ actor.Color = new Color(Colors.Green);
Console.WriteLine("Actor id: {0}", actor.GetId());
- Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y);
+ Console.WriteLine( "DBG : Initializing.... "+ actor.Size.X );
+
+ Console.WriteLine("Actor size: " + actor.Size.X + ", " + actor.Size.Y);
Console.WriteLine("Actor name: " + actor.Name);
Stage stage = Stage.GetCurrent();
- stage.BackgroundColor = NDalic.WHITE ;
+ stage.BackgroundColor = new Dali.CSharp.Color(Dali.CSharp.Colors.Blue) ;
- Vector2 stageSize = stage.Size;
- Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y);
+ Size stageSize = stage.Size;
+ Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H);
stage.Add(actor);
TextLabel text = new TextLabel("Hello Mono World");
- text.ParentOrigin = NDalic.ParentOriginCenter;
- text.AnchorPoint = NDalic.AnchorPointCenter;
+ text.ParentOrigin = new Position(NDalic.ParentOriginCenter);
+ text.AnchorPoint = new Position(NDalic.AnchorPointCenter);
text.HorizontalAlignment = "CENTER";
stage.Add(text);
Console.WriteLine( " Area = " + rd2.Area() );
Console.WriteLine( " *************************" );
- Vector2 vector2 = new Vector2(100, 50);
- Console.WriteLine( " Created " + vector2 );
- Console.WriteLine( " Vector2 x = " + vector2.x + ", y = " + vector2.y );
- vector2 += new Vector2(20, 20);
- Console.WriteLine( " Vector2 x = " + vector2[0] + ", y = " + vector2[1] );
- vector2.x += 10;
- vector2.y += 10;
- Console.WriteLine( " Vector2 width = " + vector2.width + ", height = " + vector2.height );
- vector2 += new Vector2(15, 15);
- Console.WriteLine( " Vector2 width = " + vector2[0] + ", height = " + vector2[1] );
+ Size size = new Size(100, 50);
+ Console.WriteLine( " Created " + size );
+ Console.WriteLine( " Size width = " + size.W + ", height = " + size.H );
+ size += new Size(20, 20);
+ Console.WriteLine( " Size W = " + size.W + ", H = " + size.H );
+ size.W += 10;
+ size.H += 10;
+ Console.WriteLine( " Size width = " + size.W + ", height = " + size.H );
+ size += new Size(15, 15);
+ Console.WriteLine( " Size width = " + size.W + ", height = " + size.H );
Console.WriteLine( " *************************" );
- Vector3 vector3 = new Vector3(20, 100, 50);
- Console.WriteLine( " Created " + vector3 );
- Console.WriteLine( " Vector3 x = " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z );
- vector3 += new Vector3(20, 20, 20);
- Console.WriteLine( " Vector3 x = " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] );
- vector3.x += 10;
- vector3.y += 10;
- vector3.z += 10;
- Console.WriteLine( " Vector3 width = " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth );
- Vector3 parentOrigin = NDalic.ParentOriginBottomRight;
- Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z );
+ Dali.CSharp.Position position = new Dali.CSharp.Position(20, 100, 50);
+ Console.WriteLine( " Created " + position );
+ Console.WriteLine( " Position x = " + position.X + ", y = " + position.Y + ", z = " + position.Z );
+ position += new Dali.CSharp.Position(20, 20, 20);
+ Console.WriteLine( " Position x = " + position.X + ", y = " + position.Y + ", z = " + position.Y );
+ position.X += 10;
+ position.Y += 10;
+ position.Z += 10;
+ Console.WriteLine( " Position width = " + position.X + ", height = " + position.Y + ", depth = " + position.Z );
+ Dali.CSharp.Position parentOrigin = new Dali.CSharp.Position(NDalic.ParentOriginBottomRight);
+ Console.WriteLine( " parentOrigin x = " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z );
Console.WriteLine( " *************************" );
- Vector4 vector4 = new Vector4(20, 100, 50, 200);
- Console.WriteLine( " Created " + vector4 );
- Console.WriteLine( " Vector4 x = " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w );
- vector4 += new Vector4(20, 20, 20, 20);
- Console.WriteLine( " Vector4 x = " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] );
- vector4.x += 10;
- vector4.y += 10;
- vector4.z += 10;
- vector4.w += 10;
- Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
+ Dali.CSharp.Color color = new Dali.CSharp.Color(20, 100, 50, 200);
+ Console.WriteLine( " Created " + color );
+ Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A );
+ color += new Dali.CSharp.Color(20, 20, 20, 20);
+ Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A );
+ color.R += 10;
+ color.G += 10;
+ color.B += 10;
+ color.A += 10;
+ Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A );
}