case Gesture.State.Continuing:
{
// Calculate the rating according to pan desture displacement
- _gestureDisplacement.x += gesture.displacement.x;
- int delta = (int)Math.Ceiling(_gestureDisplacement.x / 40.0f);
+ _gestureDisplacement.X += gesture.displacement.X;
+ int delta = (int)Math.Ceiling(_gestureDisplacement.X / 40.0f);
_currentValue = _myRating + delta;
// Clamp the rating
_application.Initialized += Initialize;
}
- public void Initialize(object source, AUIApplicationInitEventArgs e)
+ public void Initialize(object source, NUIApplicationInitEventArgs e)
{
Stage stage = Stage.GetCurrent();
- stage.SetBackgroundColor( NDalic.WHITE );
+ stage.BackgroundColor = Color.White;
// Create a container to layout the rows of image and rating vertically
FlexContainer container = new FlexContainer();