DALI_SIGNAL_1_PARAM( const Dali::RenderTask& );
// Signal< bool ( const Dali::Toolkit::AccessibilityManager& ) >
-DALI_SIGNAL_1_PARAM_RETURN( bool ,Dali::Toolkit::AccessibilityManager& );
+DALI_SIGNAL_1_PARAM_RETURN( bool, Dali::Toolkit::AccessibilityManager& );
// Signal< bool ( const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
-DALI_SIGNAL_2_PARAM_RETURN( bool ,const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& );
+DALI_SIGNAL_2_PARAM_RETURN( bool, const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& );
// Signal< void ( const Dali::Actor Dali::Toolkit::AccessibilityManager::FocusOvershotDirection ) >
DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
// Signal< bool ( Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
DALI_SIGNAL_2_PARAM_RETURN( bool ,Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent&);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection) >
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
// Signal< void ( Dali::Toolkit::StyleManager, Dali::StyleChange::Type) >
DALI_SIGNAL_2_PARAM( Dali::Toolkit::StyleManager, Dali::StyleChange::Type);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection )>
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
-// Signal< Dali::Actor ( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction) >
-DALI_SIGNAL_3_PARAM_RETURN( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction);
-
// void Signal< Dali::Actor, bool >;
DALI_SIGNAL_2_PARAM( Dali::Actor, bool);