* so we have make them ourselves
*/
+%define SIGNAL_TEMPLATE_HELPER_0( returnType, returnFunc)
+ template<> class Signal< returnType () >
+ {
+ public:
+ %extend
+ {
+ bool Empty() const
+ {
+ return $self->Empty();
+ }
+ std::size_t GetConnectionCount() const
+ {
+ return $self->GetConnectionCount();
+ }
+ void Connect( returnType ( *func ) () )
+ {
+ $self->Connect( func );
+ }
+ void Disconnect( returnType ( *func ) () )
+ {
+ $self->Disconnect( func );
+ }
+ returnType Emit()
+ {
+ returnFunc $self->Emit();
+ }
+ }
+ };
+%enddef
+
%define SIGNAL_TEMPLATE_HELPER_1( returnType, returnFunc, argumentType )
template<> class Signal< returnType ( argumentType ) >
{
%enddef
// Macro to define a csharp signal.
+// 0 param signals ( no return )
+%define DALI_SIGNAL_0_PARAM()
+
+ SIGNAL_TYPEMAP_HELPER( void (*func) () );
+ SIGNAL_TEMPLATE_HELPER_0( void, NO_RETURN_FUNC);
+%enddef
+
// 1 param signals ( no return )
%define DALI_SIGNAL_1_PARAM( argumentType1 )
namespace Dali
{
+// Signal< void () >
+DALI_SIGNAL_0_PARAM();
+
// Signal< void (Actor) >
DALI_SIGNAL_1_PARAM( Dali::Actor );
DALI_SIGNAL_1_PARAM( const Dali::RenderTask& );
// Signal< bool ( const Dali::Toolkit::AccessibilityManager& ) >
-DALI_SIGNAL_1_PARAM_RETURN( bool ,const Dali::Toolkit::AccessibilityManager& );
+DALI_SIGNAL_1_PARAM_RETURN( bool, Dali::Toolkit::AccessibilityManager& );
// Signal< bool ( const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
-DALI_SIGNAL_2_PARAM_RETURN( bool ,const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& );
+DALI_SIGNAL_2_PARAM_RETURN( bool, const Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& );
// Signal< void ( const Dali::Actor Dali::Toolkit::AccessibilityManager::FocusOvershotDirection ) >
DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
// Signal< bool ( Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
DALI_SIGNAL_2_PARAM_RETURN( bool ,Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent&);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection) >
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
// Signal< void ( Dali::Toolkit::StyleManager, Dali::StyleChange::Type) >
DALI_SIGNAL_2_PARAM( Dali::Toolkit::StyleManager, Dali::StyleChange::Type);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection )>
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
-// Signal< Dali::Actor ( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction) >
-DALI_SIGNAL_3_PARAM_RETURN( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction);
-
// void Signal< Dali::Actor, bool >;
DALI_SIGNAL_2_PARAM( Dali::Actor, bool);
+// void Signal< Dali::Actor, Dali::Actor >;
+DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Actor);
+
// bool Signal< Dali::Toolkit::Button >;
DALI_SIGNAL_1_PARAM_RETURN( bool, Dali::Toolkit::Button);
DALI_SIGNAL_1_PARAM( Dali::Toolkit::TextEditor );
// void Signal< Dali::Toolkit::TextField >;
-DALI_SIGNAL_1_PARAM( Dali::Toolkit::TextField )
+DALI_SIGNAL_1_PARAM( Dali::Toolkit::TextField );
// bool Signal< Dali::Toolkit::Control, const Dali::KeyEvent& >;
DALI_SIGNAL_2_PARAM_RETURN( bool, Dali::Toolkit::Control, const Dali::KeyEvent& );