// Signal< bool ( Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
DALI_SIGNAL_2_PARAM_RETURN( bool ,Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent&);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection) >
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
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// Signal< void ( Dali::Toolkit::StyleManager, Dali::StyleChange::Type) >
DALI_SIGNAL_2_PARAM( Dali::Toolkit::StyleManager, Dali::StyleChange::Type);
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection )>
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
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-// Signal< Dali::Actor ( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction) >
-DALI_SIGNAL_3_PARAM_RETURN( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction);
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// void Signal< Dali::Actor, bool >;
DALI_SIGNAL_2_PARAM( Dali::Actor, bool);