}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FocusChangedEventHandler(object source, FocusChangedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FocusGroupChangedEventHandler(object source, FocusGroupChangedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FocusedActorEnterKeyEventHandler(object source, FocusedActorEnterKeyEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void FocusChangedEventCallbackDelegate(IntPtr actorCurrent, IntPtr actorNext);
- private FocusChangedEventHandler _keyboardFocusManagerFocusChangedEventHandler;
+ private DaliEventHandler<object,FocusChangedEventArgs> _keyboardFocusManagerFocusChangedEventHandler;
private FocusChangedEventCallbackDelegate _keyboardFocusManagerFocusChangedEventCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void FocusGroupChangedEventCallbackDelegate(IntPtr currentFocusedActor, bool forwardDirection);
- private FocusGroupChangedEventHandler _keyboardFocusManagerFocusGroupChangedEventHandler;
+ private DaliEventHandler<object,FocusGroupChangedEventArgs> _keyboardFocusManagerFocusGroupChangedEventHandler;
private FocusGroupChangedEventCallbackDelegate _keyboardFocusManagerFocusGroupChangedEventCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void FocusedActorEnterKeyEventCallbackDelegate(IntPtr actor);
- private FocusedActorEnterKeyEventHandler _keyboardFocusManagerFocusedActorEnterKeyEventHandler;
+ private DaliEventHandler<object,FocusedActorEnterKeyEventArgs> _keyboardFocusManagerFocusedActorEnterKeyEventHandler;
private FocusedActorEnterKeyEventCallbackDelegate _keyboardFocusManagerFocusedActorEnterKeyEventCallbackDelegate;
/**
* @brief Event for FocusChanged signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FocusChangedEventHandler) provided by the user.
+ * (in the type of FocusChangedEventHandler-DaliEventHandler<object,FocusChangedEventArgs>) provided by the user.
* FocusChanged signal is emitted after the current focused actor has been changed.
*/
- public event FocusChangedEventHandler FocusChanged
+ public event DaliEventHandler<object,FocusChangedEventArgs> FocusChanged
{
add
{
/**
* @brief Event for FocusGroupChanged signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FocusGroupChangedEventHandler) provided by the user.
- * FocusGroupChanged signal is emitted when the focus group has been changed.
+ * (in the type of FocusGroupChangedEventHandler-DaliEventHandler<object,FocusGroupChangedEventArgs>)
+ * provided by the user. FocusGroupChanged signal is emitted when the focus group has been changed.
*/
- public event FocusGroupChangedEventHandler FocusGroupChanged
+ public event DaliEventHandler<object,FocusGroupChangedEventArgs> FocusGroupChanged
{
add
{
/**
* @brief Event for FocusedActorEnterKeyPressed signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FocusedActorEnterKeyEventHandler) provided by the user.
+ * (in the type of FocusedActorEnterKeyEventHandler-DaliEventHandler<object,FocusedActorEnterKeyEventArgs>) provided by the user.
* FocusedActorEnterKeyPressed signal is emitted when the current focused actor has the enter key pressed on it.
*/
- public event FocusedActorEnterKeyEventHandler FocusedActorEnterKeyPressed
+ public event DaliEventHandler<object,FocusedActorEnterKeyEventArgs> FocusedActorEnterKeyPressed
{
add
{