// Example from Swig MACRO
-%define EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName)
+%define BUTTON_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName)
%typemap(csimports) NameSpace::ClassName %{
using System;
using System.Runtime.InteropServices;
%enddef
-%define EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
+%define BUTTON_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
%typemap(cscode) NameSpace::ClassName %{
public class ClickedEventArgs : EventArgs
}
}
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool ClickedEventHandler(object source, ClickedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool PressedEventHandler(object source, PressedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool ReleasedEventHandler(object source, ReleasedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool StateChangedEventHandler(object source, StateChangedEventArgs e);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate bool ClickedCallbackDelegate(global::System.IntPtr data);
- private ClickedEventHandler _buttonClickedEventHandler;
+ private DaliEventHandlerWithReturnType<object,ClickedEventArgs,bool> _buttonClickedEventHandler;
private ClickedCallbackDelegate _buttonClickedCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate bool PressedCallbackDelegate(global::System.IntPtr data);
- private PressedEventHandler _buttonPressedEventHandler;
+ private DaliEventHandlerWithReturnType<object,PressedEventArgs,bool> _buttonPressedEventHandler;
private PressedCallbackDelegate _buttonPressedCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate bool ReleasedCallbackDelegate(global::System.IntPtr data);
- private ReleasedEventHandler _buttonReleasedEventHandler;
+ private DaliEventHandlerWithReturnType<object,ReleasedEventArgs,bool> _buttonReleasedEventHandler;
private ReleasedCallbackDelegate _buttonReleasedCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate bool StateChangedCallbackDelegate(global::System.IntPtr data);
- private StateChangedEventHandler _buttonStateChangedEventHandler;
+ private DaliEventHandlerWithReturnType<object,StateChangedEventArgs,bool> _buttonStateChangedEventHandler;
private StateChangedCallbackDelegate _buttonStateChangedCallbackDelegate;
- public event ClickedEventHandler Clicked
+ public event DaliEventHandlerWithReturnType<object,ClickedEventArgs,bool> Clicked
{
add
{
// Callback for button click signal
private bool OnClicked (IntPtr data)
{
- Button##ClickedEventArgs e = new ClickedEventArgs();
+ ClickedEventArgs e = new ClickedEventArgs();
e.Button = Button.GetButtonFromPtr(data);
}
- public event PressedEventHandler Pressed
+ public event DaliEventHandlerWithReturnType<object,PressedEventArgs,bool> Pressed
{
add
{
// Callback for button click signal
private bool OnPressed (IntPtr data)
{
- Button##PressedEventArgs e = new PressedEventArgs();
+ PressedEventArgs e = new PressedEventArgs();
e.Button = Button.GetButtonFromPtr(data);
}
- public event ReleasedEventHandler Released
+ public event DaliEventHandlerWithReturnType<object,ReleasedEventArgs,bool> Released
{
add
{
// Callback for button click signal
private bool OnReleased (IntPtr data)
{
- Button##ReleasedEventArgs e = new ReleasedEventArgs();
+ ReleasedEventArgs e = new ReleasedEventArgs();
e.Button = Button.GetButtonFromPtr(data);
}
- public event StateChangedEventHandler StateChanged
+ public event DaliEventHandlerWithReturnType<object,StateChangedEventArgs,bool> StateChanged
{
add
{
// Callback for button click signal
private bool OnStateChanged (IntPtr data)
{
- Button##StateChangedEventArgs e = new StateChangedEventArgs();
+ StateChangedEventArgs e = new StateChangedEventArgs();
e.Button = Button.GetButtonFromPtr(data);