%define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
%typemap(cscode) NameSpace::ClassName %{
+ public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
+ public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
+ public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
+ public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
+ public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
+ public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
+ public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
+ public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
+ public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
+ public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
+ public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
+ public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
+ public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
+ public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
+ public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
+ public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
+ public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
+ public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
+ public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
+ public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
+ public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
+ public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
+ public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
+ public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
+ public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
+ public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
+ public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
+ public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
+ public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
+ public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
+ public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
+ public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
+ public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
+ public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
+ public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
+ public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
+ public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
+ public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
+ public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
+ public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
+ public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
+ public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
+ public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
+ public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
+ public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
+ public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
+ public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
+ public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
+ public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
+ public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
+ public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
+ public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
+ public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
+ public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
+ public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
+
+
/**
* @brief Event arguments that passed via Finished signal
*
}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FinishedEventHandler(object source, FinishedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void FinishedEventCallbackDelegate(IntPtr Animation);
- private FinishedEventHandler _animationFinishedEventHandler;
+ private DaliEventHandler<object,FinishedEventArgs> _animationFinishedEventHandler;
private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate;
/**
* @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FinishedEventHandler) provided by the user.
+ * (in the type of FinishedEventHandler - DaliEventHandler<object,FinishedEventArgs>) provided by the user.
* Finished signal is emitted when an Animation's animations have finished.
*/
- public event FinishedEventHandler Finished
+ public event DaliEventHandler<object,FinishedEventArgs> Finished
{
add
{
}
}
+ public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(relativeValue);
+ AnimateBy(new Property(target, var), new Property.Value(obj));
+ }
+
+ public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, AlphaFunction alpha)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(relativeValue);
+ AnimateBy(new Property(target, var), new Property.Value(obj), alpha);
+ }
+
+ public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(relativeValue);
+ AnimateBy(new Property(target, var), new Property.Value(obj), period);
+ }
+
+ public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, AlphaFunction alpha, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(relativeValue);
+ AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period);
+ }
+
+ public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(destinationValue);
+ AnimateTo(new Property(target, var), new Property.Value(obj));
+ }
+
+ public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, AlphaFunction alpha)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(destinationValue);
+ AnimateTo(new Property(target, var), new Property.Value(obj), alpha);
+ }
+
+ public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(destinationValue);
+ AnimateTo(new Property(target, var), new Property.Value(obj), period);
+ }
+
+ public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, AlphaFunction alpha, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ dynamic obj = (object)(destinationValue);
+ AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, interpolation);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, alpha);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, period);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, period, interpolation);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, alpha, period);
+ }
+
+ public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
+ {
+ dynamic var = (object)(propertyIndex);
+ AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation);
+ }
+
%}
%enddef