%define ACTOR_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
%typemap(cscode) NameSpace::ClassName %{
-
- /**
- * @brief Event arguments that passed via Touch signal
- *
- */
- public class TouchEventArgs : EventArgs
- {
- private Actor _actor;
- private TouchData _touchData;
-
- /**
- * @brief Actor - is the actor that is being touched
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
-
- /**
- * @brief TouchData - contains the information of touch points
- *
- */
- public TouchData TouchData
- {
- get
- {
- return _touchData;
- }
- set
- {
- _touchData = value;
- }
- }
- }
-
- /**
- * @brief Event arguments that passed via Hover signal
- *
- */
- public class HoverEventArgs : EventArgs
- {
- private Actor _actor;
- private HoverEvent _hoverEvent;
-
- /**
- * @brief Actor - is the actor that is being hovered
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
-
- /**
- * @brief HoverEvent - contains touch points that represent the points
- * that are currently being hovered or the points where a hover has stopped
- *
- */
- public HoverEvent HoverEvent
- {
- get
- {
- return _hoverEvent;
- }
- set
- {
- _hoverEvent = value;
- }
- }
- }
-
- /**
- * @brief Event arguments that passed via Wheel signal
- *
- */
- public class WheelEventArgs : EventArgs
- {
- private Actor _actor;
- private WheelEvent _wheelEvent;
-
- /**
- * @brief Actor - is the actor that is being wheeled
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
-
- /**
- * @brief WheelEvent - store a wheel rolling type : MOUSE_WHEEL or CUSTOM_WHEEL
- *
- */
- public WheelEvent WheelEvent
- {
- get
- {
- return _wheelEvent;
- }
- set
- {
- _wheelEvent = value;
- }
- }
- }
-
- /**
- * @brief Event arguments that passed via OnStage signal
- *
- */
- public class OnStageEventArgs : EventArgs
- {
- private Actor _actor;
-
- /**
- * @brief Actor - is the actor that is being connected to the stage
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
- }
-
- /**
- * @brief Event arguments that passed via OffStage signal
- *
- */
- public class OffStageEventArgs : EventArgs
- {
- private Actor _actor;
-
- /**
- * @brief Actor - is the actor that is being disconnected from the stage
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
- }
-
- /**
- * @brief Event arguments that passed via OnRelayout signal
- *
- */
- public class OnRelayoutEventArgs : EventArgs
- {
- private Actor _actor;
-
- /**
- * @brief Actor - is the actor that is being resized upon relayout
- *
- */
- public Actor Actor
- {
- get
- {
- return _actor;
- }
- set
- {
- _actor = value;
- }
- }
- }
-
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool TouchEventHandler(object source, TouchEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool HoverEventHandler(object source, HoverEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool WheelEventHandler(object source, WheelEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void OnStageEventHandler(object source, OnStageEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void OffStageEventHandler(object source, OffStageEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void OnRelayoutEventHandler(object source, OnRelayoutEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate bool TouchCallbackDelegate(IntPtr actor, IntPtr touchData);
- private TouchEventHandler _actorTouchDataEventHandler;
- private TouchCallbackDelegate _actorTouchDataCallbackDelegate;
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate bool HoverEventCallbackDelegate(IntPtr actor, IntPtr hoverEvent);
- private HoverEventHandler _actorHoverEventHandler;
- private HoverEventCallbackDelegate _actorHoverEventCallbackDelegate;
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate bool WheelEventCallbackDelegate(IntPtr actor, IntPtr wheelEvent);
- private WheelEventHandler _actorWheelEventHandler;
- private WheelEventCallbackDelegate _actorWheelEventCallbackDelegate;
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void OnStageEventCallbackDelegate(IntPtr actor);
- private OnStageEventHandler _actorOnStageEventHandler;
- private OnStageEventCallbackDelegate _actorOnStageEventCallbackDelegate;
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void OffStageEventCallbackDelegate(IntPtr actor);
- private OffStageEventHandler _actorOffStageEventHandler;
- private OffStageEventCallbackDelegate _actorOffStageEventCallbackDelegate;
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void OnRelayoutEventCallbackDelegate(IntPtr actor);
- private OnRelayoutEventHandler _actorOnRelayoutEventHandler;
- private OnRelayoutEventCallbackDelegate _actorOnRelayoutEventCallbackDelegate;
-
- /**
- * @brief Event for Touched signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of TouchEventHandler) provided by the user.
- * Touched signal is emitted when touch input is received.
- */
- public event TouchEventHandler Touched
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorTouchDataEventHandler == null)
- {
- _actorTouchDataEventHandler += value;
-
- _actorTouchDataCallbackDelegate = new TouchCallbackDelegate(OnTouch);
- this.TouchSignal().Connect(_actorTouchDataCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorTouchDataEventHandler != null)
- {
- this.TouchSignal().Disconnect(_actorTouchDataCallbackDelegate);
- }
-
- _actorTouchDataEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor TouchSignal
- private bool OnTouch(IntPtr actor, IntPtr touchData)
- {
- TouchEventArgs e = new TouchEventArgs();
-
- // Populate all members of "e" (TouchEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(actor);
- e.TouchData = Dali.TouchData.GetTouchDataFromPtr(touchData);
-
- if (_actorTouchDataEventHandler != null)
- {
- //here we send all data to user event handlers
- return _actorTouchDataEventHandler(this, e);
- }
-
- return false;
- }
-
- /**
- * @brief Event for Hovered signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of HoverEventHandler) provided by the user.
- * Hovered signal is emitted when hover input is received.
- */
- public event HoverEventHandler Hovered
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorHoverEventHandler == null)
- {
- _actorHoverEventHandler += value;
-
- _actorHoverEventCallbackDelegate = new HoverEventCallbackDelegate(OnHoverEvent);
- this.HoveredSignal().Connect(_actorHoverEventCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorHoverEventHandler != null)
- {
- this.HoveredSignal().Disconnect(_actorHoverEventCallbackDelegate);
- }
-
- _actorHoverEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor Hover signal
- private bool OnHoverEvent(IntPtr actor, IntPtr hoverEvent)
- {
- HoverEventArgs e = new HoverEventArgs();
-
- // Populate all members of "e" (HoverEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(actor);
- e.HoverEvent = Dali.HoverEvent.GetHoverEventFromPtr(hoverEvent);
-
- if (_actorHoverEventHandler != null)
- {
- //here we send all data to user event handlers
- return _actorHoverEventHandler(this, e);
- }
-
- return false;
- }
-
- /**
- * @brief Event for WheelMoved signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of WheelEventHandler) provided by the user.
- * WheelMoved signal is emitted when wheel event is received.
- */
- public event WheelEventHandler WheelMoved
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorWheelEventHandler == null)
- {
- _actorWheelEventHandler += value;
-
- _actorWheelEventCallbackDelegate = new WheelEventCallbackDelegate(OnWheelEvent);
- this.WheelEventSignal().Connect(_actorWheelEventCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorWheelEventHandler != null)
- {
- this.WheelEventSignal().Disconnect(_actorWheelEventCallbackDelegate);
- }
-
- _actorWheelEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor Wheel signal
- private bool OnWheelEvent(IntPtr actor, IntPtr wheelEvent)
- {
- WheelEventArgs e = new WheelEventArgs();
-
- // Populate all members of "e" (WheelEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(actor);
- e.WheelEvent = Dali.WheelEvent.GetWheelEventFromPtr(wheelEvent);
-
- if (_actorWheelEventHandler != null)
- {
- //here we send all data to user event handlers
- return _actorWheelEventHandler(this, e);
- }
-
- return false;
- }
-
- /**
- * @brief Event for OnStage signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of OnStageEventHandler) provided by the user.
- * OnStage signal is emitted after the actor has been connected to the stage.
- */
- public event OnStageEventHandler OnStageEvent
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorOnStageEventHandler == null)
- {
- _actorOnStageEventHandler += value;
-
- _actorOnStageEventCallbackDelegate = new OnStageEventCallbackDelegate(OnStage);
- this.OnStageSignal().Connect(_actorOnStageEventCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorOnStageEventHandler != null)
- {
- this.OnStageSignal().Disconnect(_actorOnStageEventCallbackDelegate);
- }
-
- _actorOnStageEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor OnStage signal
- private void OnStage(IntPtr data)
- {
- OnStageEventArgs e = new OnStageEventArgs();
-
- // Populate all members of "e" (OnStageEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(data);
-
- if (_actorOnStageEventHandler != null)
- {
- //here we send all data to user event handlers
- _actorOnStageEventHandler(this, e);
- }
- }
-
- /**
- * @brief Event for OffStage signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of OffStageEventHandler) provided by the user.
- * OffStage signal is emitted after the actor has been disconnected from the stage.
- */
- public event OffStageEventHandler OffStageEvent
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorOffStageEventHandler == null)
- {
- _actorOffStageEventHandler += value;
-
- _actorOffStageEventCallbackDelegate = new OffStageEventCallbackDelegate(OffStage);
- this.OnStageSignal().Connect(_actorOffStageEventCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorOffStageEventHandler != null)
- {
- this.OnStageSignal().Disconnect(_actorOffStageEventCallbackDelegate);
- }
-
- _actorOffStageEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor OffStage signal
- private void OffStage(IntPtr data)
- {
- OffStageEventArgs e = new OffStageEventArgs();
-
- // Populate all members of "e" (OffStageEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(data);
-
- if (_actorOffStageEventHandler != null)
- {
- //here we send all data to user event handlers
- _actorOffStageEventHandler(this, e);
- }
- }
-
- /**
- * @brief Event for OnRelayout signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of OnRelayoutEventHandler) provided by the user.
- * OnRelayout signal is emitted after the size has been set on the actor during relayout.
- */
- public event OnRelayoutEventHandler OnRelayoutEvent
- {
- add
- {
- lock(this)
- {
- // Restricted to only one listener
- if (_actorOnRelayoutEventHandler == null)
- {
- _actorOnRelayoutEventHandler += value;
-
- _actorOnRelayoutEventCallbackDelegate = new OnRelayoutEventCallbackDelegate(OnRelayout);
- this.OnRelayoutSignal().Connect(_actorOnRelayoutEventCallbackDelegate);
- }
- }
- }
-
- remove
- {
- lock(this)
- {
- if (_actorOnRelayoutEventHandler != null)
- {
- this.OnRelayoutSignal().Disconnect(_actorOnRelayoutEventCallbackDelegate);
- }
-
- _actorOnRelayoutEventHandler -= value;
- }
- }
- }
-
- // Callback for Actor OnRelayout signal
- private void OnRelayout(IntPtr data)
- {
- OnRelayoutEventArgs e = new OnRelayoutEventArgs();
-
- // Populate all members of "e" (OnRelayoutEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(data);
-
- if (_actorOnRelayoutEventHandler != null)
- {
- //here we send all data to user event handlers
- _actorOnRelayoutEventHandler(this, e);
- }
- }
-
public static ClassName Get ## ClassName ## FromPtr(global::System.IntPtr cPtr) {
ClassName ret = new ClassName(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
}
- public bool Vibility
+ public bool Visibility
{
get
{
{
SetOpacity(value);
}
- }
-
- public float CurrentOpacity
- {
get
{
float ret = GetCurrentOpacity();
return ret;
}
- }
+ }
public bool StateFocusEnable
{
}
}
+ public void Show()
+ {
+ SetVisible(true);
+ }
+
+ public void Hide()
+ {
+ SetVisible(false);
+ }
+
%}
%enddef