SetVisible(false);
}
-/* Properties earlier added by Ruby Script */
-
- public Dali.CSharp.Position ParentOrigin
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.PARENT_ORIGIN).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.PARENT_ORIGIN, new Dali.Property.Value( value ) );
- }
- }
- public float ParentOriginX
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.PARENT_ORIGIN_X).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.PARENT_ORIGIN_X, new Dali.Property.Value( value ) );
- }
- }
- public float ParentOriginY
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.PARENT_ORIGIN_Y).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.PARENT_ORIGIN_Y, new Dali.Property.Value( value ) );
- }
- }
- public float ParentOriginZ
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.PARENT_ORIGIN_Z).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.PARENT_ORIGIN_Z, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position AnchorPoint
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.ANCHOR_POINT).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.ANCHOR_POINT, new Dali.Property.Value( value ) );
- }
- }
- public float AnchorPointX
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.ANCHOR_POINT_X).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.ANCHOR_POINT_X, new Dali.Property.Value( value ) );
- }
- }
- public float AnchorPointY
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.ANCHOR_POINT_Y).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.ANCHOR_POINT_Y, new Dali.Property.Value( value ) );
- }
- }
- public float AnchorPointZ
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.ANCHOR_POINT_Z).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.ANCHOR_POINT_Z, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position Size
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.SIZE).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.SIZE, new Dali.Property.Value( value ) );
- }
- }
- public float SizeWidth
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SIZE_WIDTH).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SIZE_WIDTH, new Dali.Property.Value( value ) );
- }
- }
- public float SizeHeight
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SIZE_HEIGHT).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SIZE_HEIGHT, new Dali.Property.Value( value ) );
- }
- }
- public float SizeDepth
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SIZE_DEPTH).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SIZE_DEPTH, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position Position
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.POSITION).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.POSITION, new Dali.Property.Value( value ) );
- }
- }
- public float PositionX
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.POSITION_X).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.POSITION_X, new Dali.Property.Value( value ) );
- }
- }
- public float PositionY
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.POSITION_Y).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.POSITION_Y, new Dali.Property.Value( value ) );
- }
- }
- public float PositionZ
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.POSITION_Z).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.POSITION_Z, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position WorldPosition
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.WORLD_POSITION).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
-} public float WorldPositionX
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.WORLD_POSITION_X).Get( ref temp );
- return temp;
- }
-} public float WorldPositionY
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.WORLD_POSITION_Y).Get( ref temp );
- return temp;
- }
-} public float WorldPositionZ
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.WORLD_POSITION_Z).Get( ref temp );
- return temp;
- }
-} public Quaternion Orientation
- {
- get
- {
- Quaternion temp = new Quaternion();
- GetProperty( Actor.Property.ORIENTATION).Get( temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.ORIENTATION, new Dali.Property.Value( value ) );
- }
- }
- public Quaternion WorldOrientation
- {
- get
- {
- Quaternion temp = new Quaternion();
- GetProperty( Actor.Property.WORLD_ORIENTATION).Get( temp );
- return temp;
- }
-} public Dali.CSharp.Position Scale
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.SCALE).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.SCALE, new Dali.Property.Value( value ) );
- }
- }
- public float ScaleX
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SCALE_X).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SCALE_X, new Dali.Property.Value( value ) );
- }
- }
- public float ScaleY
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SCALE_Y).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SCALE_Y, new Dali.Property.Value( value ) );
- }
- }
- public float ScaleZ
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.SCALE_Z).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SCALE_Z, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position WorldScale
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.WORLD_SCALE).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
-} public bool Visible
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.VISIBLE).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.VISIBLE, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Color Color
- {
- get
- {
- Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.COLOR).Get( temp );
- Dali.CSharp.Color ret = new Dali.CSharp.Color(temp.x, temp.y, temp.z, temp.w);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.COLOR, new Dali.Property.Value( value ) );
- }
- }
- public float ColorRed
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.COLOR_RED).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.COLOR_RED, new Dali.Property.Value( value ) );
- }
- }
- public float ColorGreen
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.COLOR_GREEN).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.COLOR_GREEN, new Dali.Property.Value( value ) );
- }
- }
- public float ColorBlue
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.COLOR_BLUE).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.COLOR_BLUE, new Dali.Property.Value( value ) );
- }
- }
- public float ColorAlpha
- {
- get
- {
- float temp = 0.0f;
- GetProperty( Actor.Property.COLOR_ALPHA).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.COLOR_ALPHA, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Color WorldColor
- {
- get
- {
- Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.WORLD_COLOR).Get( temp );
- Dali.CSharp.Color ret = new Dali.CSharp.Color(temp.r, temp.g, temp.b, temp.a);
- return ret;
- }
-} public Matrix WorldMatrix
- {
- get
- {
- Matrix temp = new Matrix();
- GetProperty( Actor.Property.WORLD_MATRIX).Get( temp );
- return temp;
- }
-} public string Name
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.NAME).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.NAME, new Dali.Property.Value( value ) );
- }
- }
- public bool Sensitive
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.SENSITIVE).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SENSITIVE, new Dali.Property.Value( value ) );
- }
- }
- public bool LeaveRequired
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.LEAVE_REQUIRED).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.LEAVE_REQUIRED, new Dali.Property.Value( value ) );
- }
- }
- public bool InheritOrientation
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.INHERIT_ORIENTATION).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.INHERIT_ORIENTATION, new Dali.Property.Value( value ) );
- }
- }
- public bool InheritScale
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.INHERIT_SCALE).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.INHERIT_SCALE, new Dali.Property.Value( value ) );
- }
- }
- public string ColorMode
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.COLOR_MODE).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.COLOR_MODE, new Dali.Property.Value( value ) );
- }
- }
- public string PositionInheritance
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.POSITION_INHERITANCE).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.POSITION_INHERITANCE, new Dali.Property.Value( value ) );
- }
- }
- public string DrawMode
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.DRAW_MODE).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.DRAW_MODE, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Position SizeModeFactor
- {
- get
- {
- Vector3 temp = new Vector3(0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.SIZE_MODE_FACTOR).Get( temp );
- Dali.CSharp.Position ret = new Dali.CSharp.Position(temp.x, temp.y, temp.z);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.SIZE_MODE_FACTOR, new Dali.Property.Value( value ) );
- }
- }
- public string WidthResizePolicy
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.WIDTH_RESIZE_POLICY).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.WIDTH_RESIZE_POLICY, new Dali.Property.Value( value ) );
- }
- }
- public string HeightResizePolicy
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.HEIGHT_RESIZE_POLICY).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.HEIGHT_RESIZE_POLICY, new Dali.Property.Value( value ) );
- }
- }
- public string SizeScalePolicy
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.SIZE_SCALE_POLICY).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.SIZE_SCALE_POLICY, new Dali.Property.Value( value ) );
- }
- }
- public bool WidthForHeight
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.WIDTH_FOR_HEIGHT).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.WIDTH_FOR_HEIGHT, new Dali.Property.Value( value ) );
- }
- }
- public bool HeightForWidth
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.HEIGHT_FOR_WIDTH).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.HEIGHT_FOR_WIDTH, new Dali.Property.Value( value ) );
- }
- }
- public Vector4 Padding
- {
- get
- {
- Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
- GetProperty( Actor.Property.PADDING).Get( temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.PADDING, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Size MinimumSize
- {
- get
- {
- Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( Actor.Property.MINIMUM_SIZE).Get( temp );
- Dali.CSharp.Size ret = new Dali.CSharp.Size(temp.x, temp.y);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.MINIMUM_SIZE, new Dali.Property.Value( value ) );
- }
- }
- public Dali.CSharp.Size MaximumSize
- {
- get
- {
- Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( Actor.Property.MAXIMUM_SIZE).Get( temp );
- Dali.CSharp.Size ret = new Dali.CSharp.Size(temp.x, temp.y);
- return ret;
- }
- set
- {
- SetProperty( Actor.Property.MAXIMUM_SIZE, new Dali.Property.Value( value ) );
- }
- }
- public bool InheritPosition
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.INHERIT_POSITION).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.INHERIT_POSITION, new Dali.Property.Value( value ) );
- }
- }
- public string ClippingMode
- {
- get
- {
- string temp;
- GetProperty( Actor.Property.CLIPPING_MODE).Get( out temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.CLIPPING_MODE, new Dali.Property.Value( value ) );
- }
- }
- public bool BatchParent
- {
- get
- {
- bool temp = false;
- GetProperty( Actor.Property.BATCH_PARENT).Get( ref temp );
- return temp;
- }
- set
- {
- SetProperty( Actor.Property.BATCH_PARENT, new Dali.Property.Value( value ) );
- }
- }
-
-/* Properties ends */
-
%}
%enddef
%enddef
-%define DALI_CONST_VECTOR4_REF_TO_COLOR_CONVERSION
-%typemap(cstype) (const Vector4& color) "Dali.CSharp.Color"
-%typemap(csin,
- pre=" Vector4 temp$csinput = new Vector4($csinput.R, $csinput.G, $csinput.B, $csinput.A);",
- cshin="ref $csinput"
- ) (const Vector4& color) "$csclassname.getCPtr(temp$csinput)"
-
-%enddef
-
-%define DALI_VECTOR2_TO_SIZE_CONVERSION
-%typemap(cstype) (const Vector2& position) "Dali.CSharp.Size"
-%typemap(csin,
- pre=" Vector2 temp$csinput = new Vector2($csinput.W, $csinput.H);",
- cshin="ref $csinput"
- ) (const Vector2& position) "$csclassname.getCPtr(temp$csinput)"
-
-%enddef
-
namespace Dali
{
DALI_ACTOR_EVENTHANDLER_PARAM( Dali, Actor);
- DALI_CONST_VECTOR4_REF_TO_COLOR_CONVERSION;
- DALI_VECTOR2_TO_SIZE_CONVERSION;
}