return ret;
}
- public Actor GetHitActor(uint point) {
- Actor ret = new Actor(NDalicPINVOKE.Touch_GetHitActor(swigCPtr, point), true);
+ public View GetHitView(uint point) {
+ View ret = new View(NDalicPINVOKE.Touch_GetHitActor(swigCPtr, point), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}