namespace Dali {
-public class Shader : Animatable {
+internal class Shader : Animatable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal Shader(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Shader_SWIGUpcast(cPtr), cMemoryOwn) {