#include <object/property-value-wrapper.h>
#include <dali/integration-api/debug.h>
#include <actors/actor-wrapper.h>
+#include <controls/control-wrapper.h>
#include <stage/stage-wrapper.h>
#include <image/image-wrapper.h>
#include <animation/linear-constrainer-wrapper.h>
#include <animation/path-constrainer-wrapper.h>
#include <animation/path-wrapper.h>
#include <animation/animation-wrapper.h>
+#include <controls/item-factory-wrapper.h>
#include <events/pan-gesture-detector-wrapper.h>
#include <object/property-buffer-wrapper.h>
#include <rendering/geometry-wrapper.h>
-#include <rendering/material-wrapper.h>
+#include <rendering/texture-set-wrapper.h>
#include <rendering/renderer-wrapper.h>
#include <rendering/shader-wrapper.h>
#include <rendering/sampler-wrapper.h>
{ "Actor", ActorWrapper::NewActor },
{ "CameraActor", ActorWrapper::NewActor },
{ "Layer", ActorWrapper::NewActor },
- { "Control", ActorWrapper::NewControl },
+ { "Control", ControlWrapper::NewControl },
{ "ResourceImage", ImageWrapper::NewImage },
{ "BufferImage", ImageWrapper::NewImage },
{ "FrameBufferImage", ImageWrapper::NewImage },
{ "Animation", AnimationWrapper::NewAnimation},
+ { "ItemFactory", ItemFactoryWrapper::NewItemFactory},
{ "Shader", ShaderWrapper::NewShader},
{ "Sampler", SamplerWrapper::NewSampler},
- { "Material", MaterialWrapper::NewMaterial},
+ { "TextureSet", TextureSetWrapper::NewTextureSet},
{ "Geometry", GeometryWrapper::NewGeometry},
{ "Renderer", RendererWrapper::NewRenderer},
{ "PropertyBuffer", PropertyBufferWrapper::NewPropertyBuffer},