#include <events/pan-gesture-detector-wrapper.h>
#include <object/property-buffer-wrapper.h>
#include <rendering/geometry-wrapper.h>
-#include <rendering/material-wrapper.h>
+#include <rendering/texture-set-wrapper.h>
#include <rendering/renderer-wrapper.h>
#include <rendering/shader-wrapper.h>
#include <rendering/sampler-wrapper.h>
{ "ItemFactory", ItemFactoryWrapper::NewItemFactory},
{ "Shader", ShaderWrapper::NewShader},
{ "Sampler", SamplerWrapper::NewSampler},
- { "Material", MaterialWrapper::NewMaterial},
+ { "TextureSet", TextureSetWrapper::NewTextureSet},
{ "Geometry", GeometryWrapper::NewGeometry},
{ "Renderer", RendererWrapper::NewRenderer},
{ "PropertyBuffer", PropertyBufferWrapper::NewPropertyBuffer},