#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/actors/actor-enumerations.h>
#include <dali/public-api/actors/draw-mode.h>
-#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/blending.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/sampling.h>
#include <dali/public-api/render-tasks/render-task.h>
{ "DRAW_MODE_NORMAL", DrawMode::NORMAL },
{ "DRAW_MODE_OVERLAY_2D", DrawMode::OVERLAY_2D },
- { "DRAW_MODE_STENCIL", DrawMode::STENCIL },
{ "RESOURCE_LOADING", Dali::ResourceLoading },
{ "RESOURCE_LOADING_SUCCEEDED", Dali::ResourceLoadingSucceeded },
{ "ALPHA_FUNCTION_SIN", AlphaFunction::SIN },
{ "ALPHA_FUNCTION_EASE_OUT_BACK", AlphaFunction::EASE_OUT_BACK },
+ { "CLIPPING_MODE_DISABLED", ClippingMode::DISABLED },
+ { "CLIPPING_MODE_CLIP_CHILDREN", ClippingMode::CLIP_CHILDREN },
};
const unsigned int EnumTableCount = sizeof(EnumTable)/sizeof(EnumTable[0]);
-
-
-
-
-
} // un-named name space