{
// used for things like anim.AnimateBy( myImageActor, property-name, property-value (or Javascript number array));
// 1 extract property handle from param1.
- // 2 extract property name from param2 ( can be in the format "u-color" or "uColor"
+ // 2 extract property name from param2 ( in the format "uColor" )
// 3 extract PropertyValue from param3
// 4 extract animation options ( delay, duration, alpha func)
if( index == Property::INVALID_INDEX )
{
- // convert the property name from "uColor" to "u-color"
- std::string convetedName = V8Utils::JavaScriptNameToPropertyName( propertyName );
- index = animParams.target.GetPropertyIndex( convetedName );
+ index = animParams.target.GetPropertyIndex( propertyName );
}
animParams.propertyIndex = index;