// ignore. GetCurrentSize() use Actor.size
// ignore. SetPosition(....) use Actor.position
// ignore. SetX, SetY, SetZ, use Actor.position.x, Actor.position.y, Actor.position.z
- { "MoveBy", ActorApi::MoveBy, ACTOR_API },
+ { "TranslateBy", ActorApi::TranslateBy, ACTOR_API },
// ignore GetCurrentPosition(). use Actor.position
// ignore GetCurrentWorldPosition() use Actor.worldPosition
// ignore SetPositionInheritanceMode() use Actor.positionInheritance
// ignore GetPositionInheritanceMode() use Actor.positionInheritance
- // ignore SetRotation() use Actor.rotation
+ // ignore SetOrientation() use Actor.orientation
{ "RotateBy", ActorApi::RotateBy, ACTOR_API },
- // ignore GetCurrentRotation() use Actor.rotation
- // ignore SetInheritRotation() use Actor.inheritRotation
- // ignore IsRotationInherited() use Actor.inheritRotation
- // ignore GetCurrentWorldRotation() use Actor.worldRotation
+ // ignore GetCurrentOrientation() use Actor.orientation
+ // ignore SetInheritOrientation() use Actor.inheritOrientation
+ // ignore IsOrientationInherited() use Actor.inheritOrientation
+ // ignore GetCurrentWorldOrientation() use Actor.worldOrientation
// ignore SetScale() use Actor.scale
{ "ScaleBy", ActorApi::ScaleBy, ACTOR_API },
// ignore GetCurrentScale() use Actor.scale
// ignore SetVisible() use Actor.visible
// ignore IsVisible() use Actor.visible
// ignore SetOpacity() use Actor.opacity
- { "OpactiyBy", ActorApi::OpacityBy, ACTOR_API },
// ignore GetCurrentOpacity() use Actor.opacity
// ignore SetColor() use Actor.color
- { "ColorBy", ActorApi::ColorBy, ACTOR_API },
// ignore GetCurrentColor() use Actor.color
// ignore SetColorMode() use Actor.colorMode
// ignore GetColorMode() use Actor.colorMode