}"
// Shader API
- // geometryType = "image", "text", "mesh", "textured-mesh"
+ // geometryType = "image", "text", "mesh", "texturedMesh"
// fragmentPrefex ="" // prefix ( optional)
// fragmentShader = "" // fragment shader ( optional)
// geometryHints = [ "gridX", "gridY", "grid","depthBuffer","blending" ] ( optional)