ResourcePointer ResourceShaderRequester::LoadResourceSynchronously( const Integration::ResourceType& type, const std::string& path )
{
- DALI_ASSERT_ALWAYS( 0 && "Cannot load shaders synchronously" );
- return NULL;
+ DALI_ASSERT_ALWAYS( false && "Cannot load shaders synchronously" );
}
Integration::LoadStatus ResourceShaderRequester::LoadFurtherResources( Integration::ResourceRequest& request, LoadedResource partialResource )