local time = 200
if msg.arg.anim_time then
local t = msg.arg.anim_time
+ -- the actual time for the animation
time = m:AND(t, time_mask)
- nores = not m:AND(t, nores_mask)
+ -- flag for ignoring resource control
+ nores = m:AND(t, nores_mask)
if m:AND(t, raise_mask) then
msg.arg.raise = 1
elseif m:AND(t, lower_mask) then
local time = 200
if msg.arg.anim_time then
local t = msg.arg.anim_time
+ -- the actual time for the animation
time = m:AND(t, time_mask)
- nores = not m:AND(t, nores_mask)
+ -- flag for ignoring resource control
+ nores = m:AND(t, nores_mask)
end
if msg.arg.anim_name then
a.hide = { msg.arg.anim_name, time }
elseif msg.res.input then
key = msg.res.input.name
elseif msg.res.window then
+ -- alarm! this appars to be non-unique?
key = msg.res.window.resourceId
end
end
end
createResourceSet = function (ctl, client, msg)
- cb = function(rset, data)
+ cb = function(rset)
-- m:info("*** resource_cb: client = '" .. msg.appid .. "'")
requestType = msg.res.type
end
- if data.filter_first then
- data.filter_first = false
+ if rset.data.filter_first then
+ rset.data.filter_first = false
return
end
rset.timer = m:Timer({
interval = 5000,
oneshot = true,
- callback = function (t, data)
- m:info("notification resource set timer expired")
+ callback = function (t)
+ m:info("notification timer expired")
- -- destroy the internal resource set
+ if rset.data then
+ reply.res.window = rset.data.window
+ end
- rset:destroy()
+ rset:release()
+ rset.timer = nil
-- Send a "RELEASE" message to client.
-- This triggers the resource deletion
}
})
- if rset.data.window then
- reply.res.window = rset.data.window
- end
-
sc:send_message(client, reply)
end
})
cmd = 0x00040002 -- release
if rset.timer then
rset.timer.callback = nil
+ rset.timer = nil
end
end
end
end
- rset = m:ResourceSet({
+ local rset = m:ResourceSet({
application_class = "player",
zone = "driver", -- msg.zone ("full")
callback = cb
if not sets.cid then
sets.cid = {}
end
- sets.cid.key = createResourceSet(self, cid, msg)
+ sets.cid[key] = createResourceSet(self, cid, msg)
end
elseif msg.command == 0x40012 then -- destroy_res
if key then
if sets.cid and sets.cid[key] then
sets.cid[key]:release()
+ sets.cid[key].timer = nil
sets.cid[key] = nil -- garbage collecting
end
end
key = getKey(msg)
if key then
- print("key is " .. tostring(key))
if not sets.cid then
sets.cid = {}
end
if not sets.cid[key] then
- print("creating a resource set")
sets.cid[key] = createResourceSet(self, cid, msg)
end
print("acquiring the resource set")
if key then
if sets.cid and sets.cid[key] then
sets.cid[key]:release()
- end
- if msg.appid == onscreen then
- -- in case of OnScreen, this actually means that the
- -- resource set is never used again; let gc do its job
- if sets.cid and sets.cid[key] then
+ if msg.appid == onscreen then
+ -- in case of OnScreen, this actually means that the
+ -- resource set is never used again; let gc do its job
+ sets.cid[key].timer = nil
sets.cid[key] = nil -- garbage collecting
end
end
-
end
-
elseif msg.command == 0x40003 then -- deprive_res
print("command DEPRIVE_RES")