#ifndef __DALI_TOOLKIT_SHADER_EFFECT_SOFT_BUTTON_H__
#define __DALI_TOOLKIT_SHADER_EFFECT_SOFT_BUTTON_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-// INTERNAL INCLUDES
-#include <dali/dali.h>
-
-namespace Dali DALI_IMPORT_API
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/shader-effects/shader-effect.h>
+
+namespace Dali
{
namespace Toolkit
* animation.Play();\n
*
*/
-class SoftButtonEffect : public ShaderEffect
+class DALI_IMPORT_API SoftButtonEffect : public ShaderEffect
{
public:
SoftButtonEffect();
/**
- * Virtual destructor.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~SoftButtonEffect();
+ ~SoftButtonEffect();
typedef enum
{
private:
// Not intended for application developers
- SoftButtonEffect(ShaderEffect handle);
+ DALI_INTERNAL SoftButtonEffect(ShaderEffect handle);
};
}