MotionStretchEffect();
/**
- * Virtual destructor.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~MotionStretchEffect();
+ ~MotionStretchEffect();
/**
* Create an initialized MotionStretchEffect
/**
* Create a MotionStretchEffect and attach it to the specified actor
+ * @param renderable actor to apply the effect to
* @return A handle to a newly allocated Dali resource.
*/
- static MotionStretchEffect Apply( Actor handle );
+ static MotionStretchEffect Apply( RenderableActor renderable );
/**
* Set geometry stretch factor property. This scales the amount the geometry