*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Toolkit
* Stage::GetCurrent().Remove(gaussianBlurView);\n
* gaussianBlurView.Deactivate();\n
*/
-class GaussianBlurView : public Control
+class DALI_IMPORT_API GaussianBlurView : public Control
{
public:
/**
GaussianBlurView& operator=(const GaussianBlurView& ZoomView);
/**
- * Virtual destructor.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~GaussianBlurView();
+ ~GaussianBlurView();
/**
* Downcast an Object handle to GaussianBlurView. If handle points to a GaussianBlurView the
* Creates a handle using the Toolkit::Internal implementation.
* @param[in] implementation The UI Control implementation.
*/
- GaussianBlurView( Internal::GaussianBlurView& implementation );
+ DALI_INTERNAL GaussianBlurView( Internal::GaussianBlurView& implementation );
/**
* Allows the creation of this UI Control from an Internal::CustomActor pointer.
* @param[in] internal A pointer to the internal CustomActor.
*/
- GaussianBlurView( Dali::Internal::CustomActor* internal );
-
-private:
+ DALI_INTERNAL GaussianBlurView( Dali::Internal::CustomActor* internal );
};