#include <dali-toolkit/internal/controls/magnifier/magnifier-impl.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/render-tasks/render-task-list.h>
mPropertySourcePosition = self.RegisterProperty( Toolkit::Magnifier::SOURCE_POSITION_PROPERTY_NAME, Vector3::ZERO );
Vector2 stageSize(Stage::GetCurrent().GetSize());
- Layer dummyLayer = Layer::New();
- Stage().GetCurrent().Add(dummyLayer);
- dummyLayer.SetParentOrigin(ParentOrigin::CENTER);
-
// NOTE:
// sourceActor is a dummy delegate actor that takes the source property position,
// and generates a WORLD_POSITION, which is 1 frame behind the source property.
// Perhaps this is a bug in the way the constraint system factors into what is dirty
// and what is not.
mSourceActor = Actor::New();
- dummyLayer.Add(mSourceActor);
+ Stage().GetCurrent().Add(mSourceActor);
mSourceActor.SetParentOrigin(ParentOrigin::CENTER);
Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
Source( self, mPropertySourcePosition ),
bool Magnifier::GetFrameVisibility() const
{
- return mFrameLayer;
+ return mFrame;
}
void Magnifier::SetFrameVisibility(bool visible)
{
- if(visible && !mFrameLayer)
+ if(visible && !mFrame)
{
Actor self(Self());
- Layer mFrameLayer = Layer::New();
- mFrameLayer.SetParentOrigin( ParentOrigin::CENTER );
- Stage::GetCurrent().Add(mFrameLayer);
-
Image image = Image::New( DEFAULT_FRAME_IMAGE_PATH );
- ImageActor frame = ImageActor::New( image );
- frame.SetDrawMode(DrawMode::OVERLAY);
- frame.SetStyle( ImageActor::STYLE_NINE_PATCH );
-
- frame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT );
- mFrameLayer.Add(frame);
-
- // Apply position constraint to the frame
- Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
- Source( self, Actor::WORLD_POSITION ),
- EqualToConstraint() );
- frame.ApplyConstraint(constraint);
-
- // Apply scale constraint to the frame
- constraint = Constraint::New<Vector3>( Actor::SCALE,
- Source( self, Actor::SCALE ),
- EqualToConstraint() );
- frame.ApplyConstraint(constraint);
-
- Source(self, Actor::SCALE),
-
- // Apply size constraint to the the frame
- constraint = Constraint::New<Vector3>(Actor::SIZE,
- Source(self, Actor::SIZE),
- ImageBorderSizeConstraint());
- frame.ApplyConstraint(constraint);
+ mFrame = ImageActor::New( image );
+ mFrame.SetDrawMode(DrawMode::OVERLAY);
+ mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
+ mFrame.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ mFrame.SetInheritScale(true);
+
+ mFrame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT );
+ self.Add(mFrame);
+
+ Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
+ mFrame.SetSize(mActorSize + sizeOffset);
}
- else if(!visible && mFrameLayer)
+ else if(!visible && mFrame)
{
- Stage::GetCurrent().Remove(mFrameLayer);
- mFrameLayer.Reset();
+ UnparentAndReset(mFrame);
}
}
void Magnifier::OnControlSizeSet(const Vector3& targetSize)
{
+ if( mFrame )
+ {
+ Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f);
+ mFrame.SetSize(targetSize + sizeOffset);
+ }
+
// TODO: Once Camera/CameraActor properties function as proper animatable properties
// this code can disappear.
// whenever the size of the magnifier changes, the field of view needs to change