-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/object/type-registry.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/shader-effects/distance-field-effect.h>
using namespace Dali;
}
ImageView::ImageView()
-: Control(true)
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mPropertyDetail( Property::INVALID_INDEX )
{
}
Image emptyImage;
mImageActor = ImageActor::New( emptyImage );
self.Add( mImageActor );
- mImageActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
}
}
+void ImageView::OnControlSizeSet( const Vector3& targetSize )
+{
+ mImageActor.SetSize( targetSize );
+}
+
void ImageView::SetImage(const std::string& filename, ImageType type, float min, float max)
{
switch(type)
mImageActor.SetImage( image );
DistanceFieldEffect effect = DistanceFieldEffect::New();
- Self().SetShaderEffect( effect );
+ mImageActor.SetShaderEffect( effect );
}
void ImageView::SetImage(Image image)