*
*/
+// CLASS HEADER
#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/object/type-registry.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/shader-effects/distance-field-effect.h>
using namespace Dali;
}
ImageView::ImageView()
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) )
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mPropertyDetail( Property::INVALID_INDEX )
{
}
mImageActor.SetImage( image );
DistanceFieldEffect effect = DistanceFieldEffect::New();
- Self().SetShaderEffect( effect );
+ mImageActor.SetShaderEffect( effect );
}
void ImageView::SetImage(Image image)