var imageDir = "./images/";
-// desktop
-//var dali = require('../build/Release/dali')( options );
-
-// target
-var dali = require('dali')( options );
+try {
+ // target
+ var dali = require('dali')( options );
+}
+catch(err) {
+ // desktop
+ var dali = require('../build/Release/dali')( options );
+}
var daliApp = {};
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} );
- material.addTexture(image, "sTexture");
+ var textureSet = new dali.TextureSet;
+ textureSet.setImage(0, image);
// Create vertex buffer
var polyhedraVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2,
var polyhedraVertexDataArray = new Float32Array(polyhedraVertexData.length);
polyhedraVertexDataArray.set(polyhedraVertexData, 0);
- var polyhedraVertices = new dali.PropertyBuffer(polyhedraVertexFormat, numSides);
- polyhedraVertices.setData(polyhedraVertexDataArray);
+ var polyhedraVertices = new dali.PropertyBuffer(polyhedraVertexFormat);
+ polyhedraVertices.setData(polyhedraVertexDataArray, numSides);
// Create geometry
var geometry = new dali.Geometry();
geometry.addVertexBuffer( polyhedraVertices );
- geometry.setGeometryType( dali.GEOMETRY_POINTS );
+ geometry.setType( dali.GEOMETRY_POINTS );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
+ renderer.setTextures(textureSet);
renderer.registerAnimatableProperty("uFadeColor", [1.0, 0.0, 1.0, 1.0]); // Green
renderer.registerAnimatableProperty("uPointSize", 80.0);
renderer.depthIndex = 0;
// Animate the mesh actor
var animation = new dali.Animation(5);
- var animOptions = { alpha:"linear", delay:0, duration:5};
+ var animOptions = { alpha:dali.ALPHA_FUNCTION_LINEAR, delay:0, duration:5};
var rotation = new dali.Rotation(360,0,0,1);
animation.animateBy( meshActor, "orientation", rotation, animOptions );
animation.setLooping(true);