'view-mode': viewMode,
}
-// desktop
-//var dali = require('../build/Release/dali')( options );
-
-// target
-var dali = require('dali')( options );
+try {
+ // target
+ var dali = require('dali')( options );
+}
+catch(err) {
+ // desktop
+ var dali = require('../build/Release/dali')( options );
+}
var daliApp = {};
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
-
// Create vertex buffer for initial positions
var initialPositionVertexFormat = { "aInitPos" : dali.PROPERTY_VECTOR2 };
var initialPositionVertexDataArray = new Float32Array(initialPositionVertexData.length);
initialPositionVertexDataArray.set(initialPositionVertexData, 0);
- var initialPositionVertices = new dali.PropertyBuffer(initialPositionVertexFormat, 27);
- initialPositionVertices.setData(initialPositionVertexDataArray);
+ var initialPositionVertices = new dali.PropertyBuffer(initialPositionVertexFormat);
+ initialPositionVertices.setData(initialPositionVertexDataArray, 27);
// Create vertex buffer for final positions
var finalPositionVertexFormat = { "aFinalPos" : dali.PROPERTY_VECTOR2 };
var finalPositionVertexDataArray = new Float32Array(finalPositionVertexData.length);
finalPositionVertexDataArray.set(finalPositionVertexData, 0);
- var finalPositionVertices = new dali.PropertyBuffer(finalPositionVertexFormat, 27);
- finalPositionVertices.setData(finalPositionVertexDataArray);
+ var finalPositionVertices = new dali.PropertyBuffer(finalPositionVertexFormat);
+ finalPositionVertices.setData(finalPositionVertexDataArray, 27);
// Create vertex buffer for color
var colorVertexFormat = { "aColor" : dali.PROPERTY_VECTOR3 };
var colorVertexDataArray = new Float32Array(colorVertexData.length);
colorVertexDataArray.set(colorVertexData, 0);
- var colorVertices = new dali.PropertyBuffer(colorVertexFormat, 27);
- colorVertices.setData(colorVertexDataArray);
+ var colorVertices = new dali.PropertyBuffer(colorVertexFormat);
+ colorVertices.setData(colorVertexDataArray, 27);
// Create geometry
var geometry = new dali.Geometry();
geometry.addVertexBuffer( finalPositionVertices );
geometry.addVertexBuffer( colorVertices );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;
// Create mesh actor