geometry.addVertexBuffer( pentagonVertices );
geometry.addVertexBuffer( pentacleVertices );
geometry.setIndexBuffer( indexDataArray, 10 );
- geometry.setGeometryType( dali.GEOMETRY_LINES );
+ geometry.setType( dali.GEOMETRY_LINES );
var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;