var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
-
// Create vertex buffer
var pentagonVertexFormat ={ "aPosition1" : dali.PROPERTY_VECTOR2 };
geometry.setIndexBuffer( indices );
geometry.setGeometryType( dali.GEOMETRY_LINES );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;
// Create mesh actor