static void __unix_insert_socket(struct sock *sk)
{
- WARN_ON(!sk_unhashed(sk));
+ DEBUG_NET_WARN_ON_ONCE(!sk_unhashed(sk));
sk_add_node(sk, &unix_socket_table[sk->sk_hash]);
}
* -ECONNREFUSED. Otherwise, if we haven't queued any skbs
* to other and its full, we will hang waiting for POLLOUT.
*/
- if (unix_recvq_full(other) && !sock_flag(other, SOCK_DEAD))
+ if (unix_recvq_full_lockless(other) && !sock_flag(other, SOCK_DEAD))
return 1;
if (connected)
u->oob_skb = NULL;
}
#endif
- WARN_ON(refcount_read(&sk->sk_wmem_alloc));
- WARN_ON(!sk_unhashed(sk));
- WARN_ON(sk->sk_socket);
+ DEBUG_NET_WARN_ON_ONCE(refcount_read(&sk->sk_wmem_alloc));
+ DEBUG_NET_WARN_ON_ONCE(!sk_unhashed(sk));
+ DEBUG_NET_WARN_ON_ONCE(sk->sk_socket);
if (!sock_flag(sk, SOCK_DEAD)) {
pr_info("Attempt to release alive unix socket: %p\n", sk);
return;